Results 211 to 220 of about 167,369 (307)

Full Science, Technology, Engineering, Arts and Mathematics Ahead: Leveraging Immersive Virtual Reality to Create Equitable and Transformative Learning Experiences

open access: yesFuture in Educational Research, EarlyView.
ABSTRACT Immersive virtual reality (IVR) is widely promoted as a means of enriching learning in science, technology, engineering, arts and mathematics (STEAM), yet evidence of its capacity to foster equitable classroom experiences for marginalised groups remains limited, particularly outside traditional STEM domains.
Carly Waterhouse‐Boot   +1 more
wiley   +1 more source

Stand Up, Speak Out: Stimulating Dissent in Social Justice Teacher Education

open access: yesFuture in Educational Research, EarlyView.
ABSTRACT Teacher education should not only prepare student teachers for their role in the existing educational system but also equip them to critically question and reform that system when confronted with injustice. We advocate for dissent in the future of teacher education.
Koen Hoondert   +4 more
wiley   +1 more source

Wonder as a Gateway to Science Meaning‐Making: Primary Pupils’ Narrative Journeys

open access: yesFuture in Educational Research, EarlyView.
ABSTRACT This study explores how wonder fosters transformative learning in science education for pupils (11–12 years old), creating meaning about cycles in nature. As an emotional and epistemic trigger, wonder may bridge everyday experiences with abstract scientific concepts by stimulating curiosity and creativity. Through a narrative writing task, the
Pauline Book, Siri‐Christine Seehuus
wiley   +1 more source

Effectiveness of a comic book intervention on mental health literacy among adolescents and youth in Burkina Faso: a randomized controlled trial protocol. [PDF]

open access: yesBMC Public Health
Brandt I   +17 more
europepmc   +1 more source

Beyond the Classroom: Cognitive and Educational Insights Into Gameplay‐Based Second Language Learning

open access: yesFuture in Educational Research, EarlyView.
ABSTRACT This pilot study investigated how the narrative‐rich Chinese AAA game Black Myth: Wukong supports advanced Mandarin learners. Using reflective journals, semi‐structured interviews, and exploratory electroencephalogram (EEG), we examined learners' cognitive, affective, and cultural experiences.
ShuPei Wang   +2 more
wiley   +1 more source

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