Results 81 to 90 of about 61,584,972 (297)

Gamified learning meets physiology: Healthcare students' gameful experience with a virtual educational escape room

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Gamified teaching approaches are increasingly used in higher education, making it essential to examine the gameful experience resulting from interaction with educational game elements. This study aimed to evaluate undergraduate health science students' gamified learning experience using the Gamified Experience Measurement Scale in Education ...
David Martin‐Hidalgo   +3 more
wiley   +1 more source

Experiments in digital comics : somewhere between comics and multimedia storytelling

open access: yes, 2015
This paper looks at a few experiments on comics-storytelling in digital comics. The paper starts with introducing aspects from media psychology and research on technical documentation to look into the narrative and graphic structure of comics and touches
Dittmar, Jakob
core  

How to study comics & graphic novels: A graphic introduction to comics studies

open access: yes, 2021
This guide in comics form, written and drawn by members of the Oxford Comics Network and published by TORCH, The Oxford Research Centre in the Humanities, covers the main aspects related to the study of comics and graphic ...
Goodrum, M.
core  

Clues and cortices: A pilot study of efficient, low‐cost neuroanatomy escape room design using generative AI

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Neuroanatomy is notoriously challenging due to its complexity and abstract spatial relationships, often evoking anxiety and frustration among learners. Educational escape rooms, a form of game‐based learning (GBL), can promote engagement and learning but typically require significant faculty time and resources to design.
Robert M. Becker   +2 more
wiley   +1 more source

Designer's log in planning the development of comics with socioscientific issues content: Case studies

open access: yesResearch and Development in Education
The development of learning media research evolves rapidly in design-based research (DBR). However, most of the research in this area concentrated on media implementation and media format.
Fadhlan Muchlas Abrori   +2 more
doaj   +1 more source

Swedish Norm-Critical Comics and the Comics Pedagogy of Lynda Barry

open access: yes, 2021
This article considers the parallel developments of feminist comics and norm-critical pedagogy in Sweden in order to explore comics as a medium for questioning norms of representation, in part by way of the influence of Lynda Barry’s comics pedagogy on ...
Classon Frangos, Mike,
core   +1 more source

Learning beyond the lab: A gamified approach to anatomy education in a museum‐based experience

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Anatomy education, traditionally rooted in descriptive instruction and cadaveric dissection, is undergoing a significant transformation through the integration of educational technologies and contemporary pedagogical strategies. Among these, active learning methodologies, such as gamified‐based learning, have emerged as approaches designed to ...
Wendell Nunes da Silva   +3 more
wiley   +1 more source

Reading and writing Italian queerness: Visual genealogies in Nicoz Balboa and Alec Trenta

open access: yesMemory, Mind & Media
While LGBTQIA+ identities are already mostly invisible in the Italian education system, the current anti-gender policies proposed by right-wing and far-right politicians risk further hindering an inclusive education.
Alice Parrinello
doaj   +1 more source

Exploring the Links Between Comics Translation and AVT

open access: yesTranscUlturAl, 2016
For a very young but steadily developing subfield of Translation Studies such as the translation of comics it seems only natural to look to other research areas within the discipline for inspiration and research methods.
Michał Borodo
doaj   +1 more source

Guidelines for designing and implementing game‐based learning in comparative anatomy education

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Game‐based learning (GBL) is increasingly used in health professions anatomy education to promote engagement, knowledge acquisition, collaboration, and application of knowledge. However, its application to comparative veterinary anatomy remains fragmented, with limited guidance on how games can be systematically designed around the specific ...
Arthur Chin Haeng Lau   +1 more
wiley   +1 more source

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