Results 101 to 110 of about 61,584,972 (297)
Comics strike back! Digital forms, digital practices, digital audiences
Digital comics, marked by their dynamic evolution, encompass a wide range of narrative styles, artistic techniques and interactive features. They hold the potential to transform how we engage with digital and virtual spaces, carrying significant ...
Di Paola, LorenzoUGent8020045250849740095874510000-0002-1141-7640b56f86a5-790a-11ee-8a17-ce251b7598db +2 more
core
Using Comics and Graphic Novels in K-9 Education : An Integrative Research Review
The aim of this article is to increase knowledge on the use of comics as materials in K-9 education (ages 6-15). This is examined through an integrative, systematic literature review of research.
Katarina Eriksson Barajas +5 more
core +1 more source
Abstract Quality in early childhood education and care (ECEC) is a contested concept and has generally been conceptualised by inter‐related indicators such as staff qualifications, educational environment, policy or child‐to‐staff ratios. There has been a more limited emphasis on how young children might perceive and experience quality.
Nikki Fairchild, Éva Mikuska
wiley +1 more source
USING ENGLISH COMICS TO TEACH READING IN EFL CLASSROOMS
Reading is essential in language development, mainly when learning and teaching English as a Foreign Language (EFL). In that case, few studies have explored using English comics as a reading-learning method for EFL students, specifically in Indonesian ...
Elizabet Habeahan
semanticscholar +1 more source
Abstract To negotiate quality in early childhood education and care, we must ask from different perspectives what constitutes a good centre for children. The children themselves have only recently been identified as a resource to contribute to that discussion.
Katrin Macha +4 more
wiley +1 more source
Remediation processes and reading protocols : a genealogy of digital comics
This article attempts to unpack the complexity of digital comics by quickly reconstructing their salient evolutionary lines, contextualizing them within the broader media landscape and discussing the directions they are prominently developing.
Di Paola, LorenzoUGent8020045250849740095874510000-0002-1141-7640b56f86a5-790a-11ee-8a17-ce251b7598db +1 more
core
Abstract Study‐abroad programs are increasingly adopted and supported by institutions and governments as a strategic tool for deepening internationalisation and public diplomacy through people‐to‐people, institution‐to‐institution and country‐to‐country connections.
Ly Thi Tran, Thinh Huynh
wiley +1 more source
Contrasting roles of school and public libraries in lower primary pupils' reading
Abstract Libraries represent an important institutional component of children's reading socialisation, yet their role is often treated as uniform despite substantial differences between school and public libraries. This study examines how visits to school and public libraries relate to pupils' reading attitudes, practices and self‐assessed reading ...
Kateřina Balcarová, Jiří Balcar
wiley +1 more source
Using the Visual Language of Comics to Alter Sensations in Augmented Reality
Augmented Reality (AR) excels at altering what we see but non-visual sensations are difficult to augment. To augment non-visual sensations in AR, we draw on the visual language of comic books.
Arpit Bhatia +4 more
semanticscholar +1 more source
Form flows function: Learner‐centered game Re‐design in a STEM classroom
Abstract Re‐designing games facilitates interest‐driven learning and immerses learners in systems thinking. However, there are limited studies exploring how the form and function of tabletop games influence learners' design decisions and learning experiences. To address this gap, we conducted a mixed‐methods study in a STEM classroom in western Canada.
Farzan Baradaran Rahimi +2 more
wiley +1 more source

