Results 301 to 310 of about 167,880 (353)

Animating computer agents [PDF]

open access: possibleProceedings Third Annual Symposium on Human Interaction with Complex Systems. HICS'96, 2002
To design automation to be a team player, we need to make it observable. Prototype concepts and design principles are introduced to demonstrate how to represent agent activity. These representations are based on field observations and a cognitive work analysis of a startup in a power plant. Our concepts aim to help practitioners to understand the basis
David D. Woods, D.S. Ranson
openaire   +1 more source

Experiments with computer animation

Proceedings of the 3rd annual conference on Computer graphics and interactive techniques, 1976
Three generally accepted facts are:1. Computers are getting cheap and fast enough to do cost-effective graphics on line and in real time;2. The future of computer graphics is in raster scan;3. Computer animation is emerging as a volatile art form and as a medium for scientific communication.Concurrently, we find computer animation somewhat polluted and
Nicholas Negroponte, Paul Pangaro
openaire   +2 more sources

Computer animation

Proceedings of the 2nd annual conference on Computer graphics and interactive techniques - SIGGRAPH '75, 1975
A comprehensive 3-D real-time computer animation system is based upon a broad range of research activities in the field of computer graphics. In many ways the requirements for such a system are more challenging and complex than for other graphics systems.
openaire   +2 more sources

Computer graphics and animation

Computer Physics Reports, 1989
This article surveys the theory and techniques of computer graphics and animation. The main topics are modeling primitives, transformations and colors, visible surface algorithms, light and shadows, ray-tracing, texture, phenomena modeling, principles of computer animation, classification of computer animation methods, key-frame animation, and ...
Daniel Thalmann, N Magnenat Thalmann
openaire   +2 more sources

The computer animation in education

2013 IEEE 11th International Conference on Emerging eLearning Technologies and Applications (ICETA), 2013
This paper presents a new approach to use of the animations as a tool for education. Our approach is focused on the methodology of designing the animation rather than on the study whether it is or is not beneficial in the educational process. We will introduce the animation as a tool, present commonly used tools for development and then introduce a ...
Frantisek Jakab   +2 more
openaire   +2 more sources

Computer animation in Portugal

Computers & Graphics, 1989
Abstract In this paper we will describe the Portuguese traditional and computer animation market. Research and Development activities will also be covered, with special attention to the work done at INESC. Animation paradigms will be described. The major features of the CLICK animation system, currently under development, will be described with some ...
Mário Rui Gomes, Pedro Lopes
openaire   +2 more sources

Computer animation of sound

The Journal of the Acoustical Society of America, 1996
The use of computer animation in the study and understanding of sound propagation is demonstrated. Several brief audio/video demonstrations are given to illustrate the spatial-temporal features of sound propagation in complicated environments. Each demonstration is preceded by a summary of the theoretical aspects of the particular propagation problem ...
Fred C. DeMetz, Brian A. DeMetz
openaire   +2 more sources

Computer animation survey

Computers & Graphics, 1977
Abstract Each section examines a single technique of conventional, manual animation. Within each section various means of automating the technique are considered. It is seen, for each technique, that there are advantages to using electronic rather than mechanical hardware. Desirable characteristics for an electronic base for animation are identified.
openaire   +2 more sources

Computational manga and anime

SIGGRAPH Asia 2013 Courses, 2013
Traditional manga (comic) and anime (cartoon) creation are painstaking processes. Even computers are utilized for the content creation, computers are mainly utilized as a naive digital canvas. With the increasing computing power and decreasing cost of CPU & GPU, more computing resource can be exploited cost-effectively for intelligent and semi ...
Danqing Shi   +3 more
openaire   +2 more sources

Home - About - Disclaimer - Privacy