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Computer Facial Animation: A Review [PDF]

open access: greenInternational Journal of Computer Theory and Engineering, 2013
Computer facial animation is not a new endeavour as it had been introduced since 1970s. However, animating human face still presents interesting challenges because of its familiarity as the face is the part used to recognize individuals.Facial modelling and facial animation are important in developing realistic computer facial animation.
Heng Ping   +3 more
openalex   +4 more sources

Association of Game Events with Facial Animations of Computer-Controlled Virtual Characters Based on Probabilistic Human Reaction Modeling [PDF]

open access: goldApplied Sciences, 2020
Computer-controlled virtual characters are essential parts of most virtual environments and especially computer games. Interaction between these virtual agents and human players has a direct impact on the believability of and immersion in the application. The facial animations of these characters are a key part of these interactions. The player expects
Wafaa Alsaggaf   +6 more
openalex   +3 more sources

VhCVE: A Collaborative Virtual Environment Including Facial Animation and Computer Vision [PDF]

open access: green2009 VIII Brazilian Symposium on Games and Digital Entertainment, 2009
In this paper we present a platform called VhCVE, in which relevant issues related to Collaborative Virtual Environments applications are integrated. The main goal is to provide a framework where participants can interact with others by voice and chat.
Henry Braun   +8 more
openalex   +3 more sources

Dimensionality reduction for computer facial animation

open access: closedExpert Systems with Applications, 2011
This paper describes the usage of dimensionality reduction techniques for computer facial animation. Techniques such as Principal Components Analysis (PCA), Expectation-Maximization (EM) algorithm for PCA, Multidimensional Scaling (MDS), and Locally Linear Embedding (LLE) are compared for the purpose of facial animation of different emotions.
Flora S. Tsai
openalex   +4 more sources

Interactive facial animation with deep neural networks

open access: yesIET Computer Vision, 2020
Creating realistic animations of human faces is still a challenging task in computer graphics. While computer graphics (CG) models capture much variability in a small parameter vector, they usually do not meet the necessary visual quality. This is due to
Anna Hilsmann   +2 more
exaly   +2 more sources

Face Boundary Formulation for Harmonic Models: Face Image Resembling [PDF]

open access: yesJournal of Imaging
This paper is devoted to numerical algorithms based on harmonic transformations with two goals: (1) face boundary formulation by blending techniques based on the known characteristic nodes and (2) some challenging examples of face resembling.
Hung-Tsai Huang   +3 more
doaj   +2 more sources

Review of 3D Face Reconstruction Based on Single Image [PDF]

open access: yesJisuanji kexue, 2022
In the field of computer vision,3D face reconstruction is a valuable research direction.High quality reconstruction of 3D faces can find applications in face recognition,anti-proofing,animation and medical cosmetology.In the last two decades,although ...
HE Jia-yu, HUANG Hong-bo, ZHANG Hong-yan, SUN Mu-ye, LIU Ya-hui, ZHOU Zhe-hai
doaj   +1 more source

PDE Surface-Represented Facial Blendshapes

open access: yesMathematics, 2021
Partial differential equation (PDE)-based geometric modelling and computer animation has been extensively investigated in the last three decades. However, the PDE surface-represented facial blendshapes have not been investigated.
Haibin Fu   +5 more
doaj   +1 more source

Expressive Interaction Design Using Facial Muscles as Controllers

open access: yesMultimodal Technologies and Interaction, 2022
Here we describe a proof-of-concept case study focusing on the design and development of a novel computer interface that uses facial muscles to control interactivity within a virtual environment.
Fiona French   +7 more
doaj   +1 more source

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