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Computer Facial Animation: A Review [PDF]
Computer facial animation is not a new endeavour as it had been introduced since 1970s. However, animating human face still presents interesting challenges because of its familiarity as the face is the part used to recognize individuals.Facial modelling and facial animation are important in developing realistic computer facial animation.
Heng Ping+3 more
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Association of Game Events with Facial Animations of Computer-Controlled Virtual Characters Based on Probabilistic Human Reaction Modeling [PDF]
Computer-controlled virtual characters are essential parts of most virtual environments and especially computer games. Interaction between these virtual agents and human players has a direct impact on the believability of and immersion in the application. The facial animations of these characters are a key part of these interactions. The player expects
Wafaa Alsaggaf+6 more
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VhCVE: A Collaborative Virtual Environment Including Facial Animation and Computer Vision [PDF]
In this paper we present a platform called VhCVE, in which relevant issues related to Collaborative Virtual Environments applications are integrated. The main goal is to provide a framework where participants can interact with others by voice and chat.
Henry Braun+8 more
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Dimensionality reduction for computer facial animation
This paper describes the usage of dimensionality reduction techniques for computer facial animation. Techniques such as Principal Components Analysis (PCA), Expectation-Maximization (EM) algorithm for PCA, Multidimensional Scaling (MDS), and Locally Linear Embedding (LLE) are compared for the purpose of facial animation of different emotions.
Flora S. Tsai
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Interactive facial animation with deep neural networks
Creating realistic animations of human faces is still a challenging task in computer graphics. While computer graphics (CG) models capture much variability in a small parameter vector, they usually do not meet the necessary visual quality. This is due to
Anna Hilsmann+2 more
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Face Boundary Formulation for Harmonic Models: Face Image Resembling [PDF]
This paper is devoted to numerical algorithms based on harmonic transformations with two goals: (1) face boundary formulation by blending techniques based on the known characteristic nodes and (2) some challenging examples of face resembling.
Hung-Tsai Huang+3 more
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Review of 3D Face Reconstruction Based on Single Image [PDF]
In the field of computer vision,3D face reconstruction is a valuable research direction.High quality reconstruction of 3D faces can find applications in face recognition,anti-proofing,animation and medical cosmetology.In the last two decades,although ...
HE Jia-yu, HUANG Hong-bo, ZHANG Hong-yan, SUN Mu-ye, LIU Ya-hui, ZHOU Zhe-hai
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PDE Surface-Represented Facial Blendshapes
Partial differential equation (PDE)-based geometric modelling and computer animation has been extensively investigated in the last three decades. However, the PDE surface-represented facial blendshapes have not been investigated.
Haibin Fu+5 more
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Expressive Interaction Design Using Facial Muscles as Controllers
Here we describe a proof-of-concept case study focusing on the design and development of a novel computer interface that uses facial muscles to control interactivity within a virtual environment.
Fiona French+7 more
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