Results 221 to 230 of about 31,066 (261)

Computer facial animation with synthesize marker on 3D faces surface

open access: closed2016 2nd International Conference of Industrial, Mechanical, Electrical, and Chemical Engineering (ICIMECE), 2016
An animated character has its own characteristics and behaviour. The animator needs to be skilled enough to make a complex animation, especially on making face expression. a Well defined facial expression can represent the emotional condition and make the animation more expressing the mood. But most facial animation is done by manually, frame-by-frame.
Samuel Gandang Gunanto   +2 more
openaire   +2 more sources

AVATAR: Human-Computer Interface for Interaction with Children using a Live Animation Process Based in Facial and Body Landmarks Recognition

open access: closed2021 International Conference on Computing, Communication, and Intelligent Systems (ICCCIS), 2021
This document shows the process through which we went through for extracting key points in the pose and devices used as well as in extracting the points from the face, which was used image processing and a classifier. To provide movement to computer-created models based on human models, the Blender tool was used to provide add-ons needed for the proper
Henry Jonnathan Jara-Quito   +4 more
openaire   +2 more sources

MARC: a framework that features emotion models for facial animation during human–computer interaction

open access: closedJournal on Multimodal User Interfaces, 2013
Emotions and their expressions by virtual characters will play a key role in future affective human–machine interfaces. Recent advances in the psychology of emotions and recent progress in computer graphics allow researchers to animate virtual characters that are capable of subtly expressing emotions.
M. Courgeon, C. Clavel
openaire   +2 more sources

Computer graphics facial animation of Japanese speech using three-dimensional dynamic visemes

open access: closedThe Journal of the Acoustical Society of America, 2006
Speech production makes not only acoustic signals but also visual images of the face especially for the jaw, lips, teeth, and tongue. To reproduce realistic facial images during Japanese speech, a three-dimensional computer graphics model of Japanese visemes was made.
Makoto J. Hirayama
openaire   +2 more sources

Comparison of Two Computer-Animated Imaging Programs for Quantifying Facial Profile Preference

Perceptual and Motor Skills, 1996
To establish the physical basis of subjective judgments of facial appearance, two novel computer-imaging programs differing in method of preparation and presentation of 5 features of the facial soft-tissue profile of 4 faces representing 4 different classifications of dental occlusion were compared.
D B, Giddon   +3 more
openaire   +2 more sources

Computer-aided animated gesture-driven facial model with speech synthesis

International Journal on Disability and Human Development, 2014
Arumugam Rathinavelu   +1 more
openaire   +1 more source

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