Results 21 to 30 of about 31,066 (261)

Investigating facial animation production through artistic inquiry [PDF]

open access: yes, 2009
Studies into dynamic facial expressions tend to make use of experimental methods based on objectively manipulated stimuli. New techniques for displaying increasingly realistic facial movement and methods of measuring observer responses are typical of ...
Cook, Malcolm   +2 more
core   +3 more sources

Elckerlyc in practice - on the integration of a BML Realizer in real applications [PDF]

open access: yes, 2012
Building a complete virtual human application from scratch is a daunting task, and it makes sense to rely on existing platforms for behavior generation.
Camurri, Antonio   +4 more
core   +9 more sources

Improvements on a simple muscle-based 3D face for realistic facial expressions [PDF]

open access: yes, 2003
Facial expressions play an important role in face-to-face communication. With the development of personal computers capable of rendering high quality graphics, computer facial animation has produced more and more realistic facial expressions to enrich ...
Bui, The Duy   +2 more
core   +3 more sources

The Application of Deep Learning in Animation [PDF]

open access: yesITM Web of Conferences
In recent years, deep learning technology has become a core driving force in animation production, effectively overcoming the bottlenecks of low efficiency, high cost, and lack of realism in traditional animation production.
Dong Xuanyu
doaj   +1 more source

Attitudes Toward Signing Avatars Vary Depending on Hearing Status, Age of Signed Language Acquisition, and Avatar Type

open access: yesFrontiers in Psychology, 2022
The use of virtual humans (i.e., avatars) holds the potential for interactive, automated interaction in domains such as remote communication, customer service, or public announcements.
Lorna C. Quandt   +4 more
doaj   +1 more source

A motion system for social and animated robots [PDF]

open access: yes, 2014
This paper presents an innovative motion system that is used to control the motions and animations of a social robot. The social robot Probo is used to study Human-Robot Interactions (HRI), with a special focus on Robot Assisted Therapy (RAT).
goris, Kristof   +4 more
core   +2 more sources

Realistic Facial Expression of Virtual Human Based on Color, Sweat, and Tears Effects

open access: yesThe Scientific World Journal, 2014
Generating extreme appearances such as scared awaiting sweating while happy fit for tears (cry) and blushing (anger and happiness) is the key issue in achieving the high quality facial animation.
Mohammed Hazim Alkawaz   +3 more
doaj   +1 more source

Four-layer ConvNet to facial emotion recognition with minimal epochs and the significance of data diversity

open access: yesScientific Reports, 2022
Emotion recognition is defined as identifying human emotion and is directly related to different fields such as human–computer interfaces, human emotional processing, irrational analysis, medical diagnostics, data-driven animation, human–robot ...
Tanoy Debnath   +5 more
doaj   +1 more source

A State-of-the-Art Review on Image Synthesis With Generative Adversarial Networks

open access: yesIEEE Access, 2020
Generative Adversarial Networks (GANs) have achieved impressive results in various image synthesis tasks, and are becoming a hot topic in computer vision research because of the impressive performance they achieved in various applications. In this paper,
Lei Wang   +4 more
doaj   +1 more source

Relating Objective and Subjective Performance Measures for AAM-based Visual Speech Synthesizers [PDF]

open access: yes, 2012
We compare two approaches for synthesizing visual speech using Active Appearance Models (AAMs): one that utilizes acoustic features as input, and one that utilizes a phonetic transcription as input.
Matthews, I, Theobald, B
core   +1 more source

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