Results 131 to 140 of about 101,251 (309)

Game engine programming

open access: yes, 2011
This report will summarize the student’s Final Year Project. The student aims to develop a game using Nanyang Technological University gameLAB’s game engine – GameFactory and elevates the engine for research. The game will also be used as a showcase game
Liu, Deyang.
core  

Evaluation of Plasticity and Creep Parameters From Tensile Stress–Strain Data for a Range of Strain Rates

open access: yesAdvanced Engineering Materials, EarlyView.
This plot compares experimental tensile stress–strain curves (with 4 different strain rates) and corresponding modelled curves (obtained using the optimised sets of Voce and Miller–Norton parameter values shown). The inferred M‐N values, characterizing the creep, are very similar to those obtained via conventional creep testing.
S. Ooi, R. P. Thompson, T. W. Clyne
wiley   +1 more source

What is a Game Ego : or How the embodied mind plays a role in computer game environments

open access: yes, 2006
What is a Game Ego (or How the embodied mind plays a role in computer game environments) addresses questions concerning why and how a computer game player identifies her or himself with a Game Ego in computer game environments.
Wilhelmsson, Ulf,
core  

Computing Spatial Similarity by Games [PDF]

open access: yes, 2001
The multi-modal logic S4u, known in the field of qualitative spatial reasoning to be a decidable formalism for expressing topological and mereological properties, can also be exploited to define a distance measure among patterns. Here, we recall the notion of topological distance defined in terms of games over S4u models, and show how it is effectively
openaire   +4 more sources

Direct Metal Deposition of Graphene–Ti28Nb35.4Zr Matrix Composites With Enhanced Mechanical, Corrosion, and Biocompatibility Properties for Bone Implants

open access: yesAdvanced Engineering Materials, EarlyView.
Graphene nanoplatelet (0.1 wt.%) reinforcement significantly enhances the performance of β Ti‐28Nb‐35.4Zr alloy. Grain refinement, reduced water contact angle, and improved surface characteristics promote osteoblast adhesion and complete surface coverage after 7 days.
Khurram Munir   +5 more
wiley   +1 more source

A Combined Model for the Structuring of Computer Game Audio

open access: yes, 2011
This chapter presents a model for the structuring of computer game audio building on the IEZA-framework (Huiberts & van Tol, 2008), Murch’s (1998) conceptual model for the production of film sound, and the affordance theory put forth by Gibson (1977 ...
Wilhelmsson, Ulf,, Wallén, Jacob,
core   +1 more source

Nurture by Tetris: On the Ideological Foundations of the Soviet Computer Game

open access: yesСоциология власти
The authors attempt to speculatively reconstruct the concept of the "Soviet computer game”. They propose to consider gaming practices associated with computers as a derivative of the accepted ideological guidelines that accompany the Soviet project of ...
Andrei D. Muzhdab, Alexey O. Tsarev
doaj   +1 more source

In Situ Micromechanical Study of Bimodal γ′–γ″ Precipitate Assemblies in Ni–Cr–Al–Nb Superalloy

open access: yesAdvanced Engineering Materials, EarlyView.
A Ni–Cr–Al–Nb superalloy with a bimodal γ′–γ″ precipitate distribution is developed. Composite precipitate assemblies form through heterogeneous nucleation, effectively impeding dislocation motion. Micropillar compression reveals high strength at room and elevated temperatures, governed by precipitate shearing, with coupled faulting mechanisms ...
Ujjval Bansal   +4 more
wiley   +1 more source

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