Results 281 to 290 of about 101,251 (309)
Some of the next articles are maybe not open access.

The games computers (and people) play

2000
The development of high-performance game-playing programs has been one of the major successes of artificial intelligence research. The results have been outstanding but, with one notable exception (Deep Blue), they have not been widely disseminated. This talk will discuss the past, present, and future of the development of games-playing programs.
openaire   +2 more sources

Museums and computer games

ACM SIGGRAPH 99 Conference abstracts and applications, 1999
Liz Caffry   +3 more
openaire   +1 more source

Algotaurus: an educational computer programming game for beginners

Interactive Learning Environments, 2021
Attila Krajcsi, Csaba Csapodi
exaly  

Evolutionary computation and games

Proceedings of the 2020 Genetic and Evolutionary Computation Conference Companion, 2020
Julian Togelius   +2 more
openaire   +1 more source

Computational intelligence and games

Proceedings of the 15th annual conference companion on Genetic and evolutionary computation, 2013
Daniele Loiacono, Mike Preuss
openaire   +1 more source

Computer games: introduction

XRDS: Crossroads, The ACM Magazine for Students, 1996
openaire   +1 more source

Computers and Games 2018

ICGA Journal, 2019
Browne, Cameron   +2 more
openaire   +2 more sources

Computer and Video Game Addiction—A Comparison between Game Users and Non-Game Users

American Journal of Drug and Alcohol Abuse, 2010
Aviv Weinstein
exaly  

Effects of pre-game stories on feelings of presence and evaluation of computer games

International Journal of Human Computer Studies, 2010
Namkee Park, Seung-A Annie Jin
exaly  

Home - About - Disclaimer - Privacy