In Yoo and Mainkar et al., we present a minimally invasive, CM‐selective modRNA delivery system encapsulated in lipid nanoparticles for intravenous (IV) administration. This platform enables selective cardiac translation of therapeutic modRNA but suppresses expression in off‐target tissues, including tumors.
Jimeen Yoo +19 more
wiley +1 more source
A Bibliometric Study of the Evidence About Applying Virtual Reality in Mental Health Care. [PDF]
Gao S, Su P, Wang A, Tao Y.
europepmc +1 more source
This study harnesses hydrodynamic flows to generate, confine and stimulate stem cell spheroids, enabling the large‐scale production of extracellular vesicles (EVs). This innovative method not only streamlines spheroid formation and subsequent EV release in a single, integrated process, but also ensures the generation of EVs with enhanced biological ...
Solène Lenoir +7 more
wiley +1 more source
EEG dataset from playing Multiplayer Online Battle Arena games in natural settings. [PDF]
Li HZ +7 more
europepmc +1 more source
Impact of sensory processing difficulties on academic performance and occupational balance in university students (PREstEO): Protocol for a cross-sectional and longitudinal study. [PDF]
Prieto-Botella D +8 more
europepmc +1 more source
Treatment of Gaming Disorder in Children and Adolescents: A Systematic Review. [PDF]
Park JJ +3 more
europepmc +1 more source
Pokémon GO, Went, Gone…-Physical Activity Level, Health Behaviours, and Mental Well-Being of Game Users: A Cross-Sectional Study. [PDF]
Giller M, Kowal T, Likus W, Brzęk A.
europepmc +1 more source
A Narrative Review of Digital Addiction and Health: A New Challenge for Modern Medicine. [PDF]
Patel DG +3 more
europepmc +1 more source
Related searches:
Diagnosis of computer game addiction using a linguistic test
Zhurnal nevrologii i psikhiatrii im. S.S. Korsakova, 2019To study the prevalence of computer game addiction in educational institutions and to develop additional diagnostics of computer game addiction using the vocabulary of colloquial speech of a computer gamer and the «portrait of a gamer student».The study included 7-10 grade students, aged 12-17 years (14.6±2.4 years), their parents and teachers from ...
openaire +2 more sources

