Results 201 to 210 of about 4,510 (255)

A Systemic Selective Modified mRNA Delivery Platform for Preventing Chemotherapy‐Induced Cardiotoxicity

open access: yesAdvanced Science, EarlyView.
In Yoo and Mainkar et al., we present a minimally invasive, CM‐selective modRNA delivery system encapsulated in lipid nanoparticles for intravenous (IV) administration. This platform enables selective cardiac translation of therapeutic modRNA but suppresses expression in off‐target tissues, including tumors.
Jimeen Yoo   +19 more
wiley   +1 more source

A Hydrodynamic Bioreactor for High‐Yield Production of Extracellular Vesicles from Stem Cell Spheroids with Defined Cargo Profiling

open access: yesAdvanced Science, EarlyView.
This study harnesses hydrodynamic flows to generate, confine and stimulate stem cell spheroids, enabling the large‐scale production of extracellular vesicles (EVs). This innovative method not only streamlines spheroid formation and subsequent EV release in a single, integrated process, but also ensures the generation of EVs with enhanced biological ...
Solène Lenoir   +7 more
wiley   +1 more source

EEG dataset from playing Multiplayer Online Battle Arena games in natural settings. [PDF]

open access: yesSci Data
Li HZ   +7 more
europepmc   +1 more source

Impact of sensory processing difficulties on academic performance and occupational balance in university students (PREstEO): Protocol for a cross-sectional and longitudinal study. [PDF]

open access: yesPLoS One
Prieto-Botella D   +8 more
europepmc   +1 more source

Treatment of Gaming Disorder in Children and Adolescents: A Systematic Review. [PDF]

open access: yesJ Korean Acad Child Adolesc Psychiatry
Park JJ   +3 more
europepmc   +1 more source

Editorial. [PDF]

open access: yesAddict Behav Rep
Casale S, Müller SM, Brand M.
europepmc   +1 more source
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Diagnosis of computer game addiction using a linguistic test

Zhurnal nevrologii i psikhiatrii im. S.S. Korsakova, 2019
To study the prevalence of computer game addiction in educational institutions and to develop additional diagnostics of computer game addiction using the vocabulary of colloquial speech of a computer gamer and the «portrait of a gamer student».The study included 7-10 grade students, aged 12-17 years (14.6±2.4 years), their parents and teachers from ...
openaire   +2 more sources

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