Critters in the Classroom: A 3D Computer-Game-Like Tool for Teaching Programming to Computer Animation Students [PDF]
The brewing crisis threatening computer science education is a well documented fact. To counter this and to increase enrolment and retention in computer science related degrees, it has been suggested to make programming "more fun" and to offer ...
Anderson, Eike F., McLoughlin, L.
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Developing serious games for cultural heritage: a state-of-the-art review [PDF]
Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered.
A Lerner +60 more
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Automatic annotation of tennis games: An integration of audio, vision, and learning [PDF]
Fully automatic annotation of tennis game using broadcast video is a task with a great potential but with enormous challenges. In this paper we describe our approach to this task, which integrates computer vision, machine listening, and machine learning.
Fei Yan +27 more
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Predictors of metabolic energy expenditure from body acceleration and mechanical energies in new generation active computer games [PDF]
The following paper is an original research project which uses state of the art sport science physiological and biomechanical approaches to gain information about active computer games.
, Hartmann, Matthias
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Software Vulnerability Analysis and Discovery Using Deep Learning Techniques: A Survey
Exploitable vulnerabilities in software have attracted tremendous attention in recent years because of their potentially high severity impact on computer security and information safety. Many vulnerability detection methods have been proposed to aid code
Peng Zeng +4 more
doaj +1 more source
Assessing the Believability of Computer Players in Video Games: A New Protocol and Computer Tool
In this paper, we address the challenge of believability in multiplayer video games. Our contribution is a system for assessing the believability of computer players.
Cindy Even +2 more
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Laser Emission, Krabstadt and Geography—Krabstadt as “Gray Humor”
The text is a multilayered reading of the feminist transmedia project Krabstadt. Starting as a review of Krabstadt’s (counter) computer game, “Arrabbiata Wants a Raise,” the text unfolds through cross-cultural references weaving through game spaces, the ...
Seewon Hyun
doaj
Visualization Methods of Information Regarding Academic Publications, Research Topics, and Authors
Displaying search results in a vertical list, existing academic search engines do not reveal deeper insight into searched topics such as their connections with other topics.
Hojung (Ashley) Kwon
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Department of Computer Science and EngineeringRecently deep reinforcement learning (DRL) algorithms show super human performances in the simulated game domains.
Kim, Sol A
core
Video games and human-computer interfaces, in their development, were fed by drama and performing arts in order to integrate the consideration of the user and the human in their design.
Olivia Levet
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