Results 11 to 20 of about 523,623 (201)

Critters in the Classroom: A 3D Computer-Game-Like Tool for Teaching Programming to Computer Animation Students [PDF]

open access: yes, 2007
The brewing crisis threatening computer science education is a well documented fact. To counter this and to increase enrolment and retention in computer science related degrees, it has been suggested to make programming "more fun" and to offer ...
Anderson, Eike F., McLoughlin, L.
core   +1 more source

Developing serious games for cultural heritage: a state-of-the-art review [PDF]

open access: yes, 2010
Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered.
A Lerner   +60 more
core   +1 more source

Automatic annotation of tennis games: An integration of audio, vision, and learning [PDF]

open access: yes, 1999
Fully automatic annotation of tennis game using broadcast video is a task with a great potential but with enormous challenges. In this paper we describe our approach to this task, which integrates computer vision, machine listening, and machine learning.
Fei Yan   +27 more
core   +1 more source

Predictors of metabolic energy expenditure from body acceleration and mechanical energies in new generation active computer games [PDF]

open access: yes, 2008
The following paper is an original research project which uses state of the art sport science physiological and biomechanical approaches to gain information about active computer games.
, Hartmann, Matthias
core   +1 more source

Software Vulnerability Analysis and Discovery Using Deep Learning Techniques: A Survey

open access: yesIEEE Access, 2020
Exploitable vulnerabilities in software have attracted tremendous attention in recent years because of their potentially high severity impact on computer security and information safety. Many vulnerability detection methods have been proposed to aid code
Peng Zeng   +4 more
doaj   +1 more source

Assessing the Believability of Computer Players in Video Games: A New Protocol and Computer Tool

open access: yesFrontiers in Computer Science, 2021
In this paper, we address the challenge of believability in multiplayer video games. Our contribution is a system for assessing the believability of computer players.
Cindy Even   +2 more
doaj   +1 more source

Laser Emission, Krabstadt and Geography—Krabstadt as “Gray Humor”

open access: yesParse Journal, 2022
The text is a multilayered reading of the feminist transmedia project Krabstadt. Starting as a review of Krabstadt’s (counter) computer game, “Arrabbiata Wants a Raise,” the text unfolds through cross-cultural references weaving through game spaces, the ...
Seewon Hyun
doaj  

Visualization Methods of Information Regarding Academic Publications, Research Topics, and Authors

open access: yesProceedings, 2022
Displaying search results in a vertical list, existing academic search engines do not reveal deeper insight into searched topics such as their connections with other topics.
Hojung (Ashley) Kwon
doaj   +1 more source

?????? ?????? ??????????????? ?????? ???????????? [PDF]

open access: yes, 2020
Department of Computer Science and EngineeringRecently deep reinforcement learning (DRL) algorithms show super human performances in the simulated game domains.
Kim, Sol A
core  

Théâtre immersif et jeu vidéo

open access: yesAppareil, 2021
Video games and human-computer interfaces, in their development, were fed by drama and performing arts in order to integrate the consideration of the user and the human in their design.
Olivia Levet
doaj   +1 more source

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