Results 1 to 10 of about 52,048 (163)
Networking for Computer Games [PDF]
Networking has become the main selling point for computer games: commercial games are expected to support multiplaying and the online game sites aim at supporting an ever increasing number of users. At the same time, new game console releases rely heavily on the appeal of online gaming, and a whole new branch of mobile entertainment has emerged with ...
Jouni Smed
doaj +3 more sources
Computer games and prosocial behaviour. [PDF]
We relate different self-reported measures of computer use to individuals' propensity to cooperate in the Prisoner's dilemma. The average cooperation rate is positively related to the self-reported amount participants spend playing computer games. None of the other computer time use variables (including time spent on social media, browsing internet ...
Mengel F.
europepmc +7 more sources
Analysis of methods for developing educational computer games [PDF]
The article discusses methods for developing educational computer games and analyzes them in order to determine the main features of each method when developing such games.
Lazareva Marina, Gorovik Alexander
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Study of Visual Garbage as Visual Ecology Perspective
The following article explores the notion of visual garbage and considers various strategies for its recycling, upcycling, and use. Visual garbage is investigated in the context of media sphere development and the theory of garbage itself.
Alina R. Latypova +3 more
doaj +1 more source
Applying binary logic to analysis of media function of serious games [PDF]
Relation between logic and computer games can be investigated in two fields: 1. applying logic in design and generating computer games. 2. Applying logic in perceiving and using computer games.
masoud kousari +3 more
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Imitation games and computation [PDF]
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
McLennan, Andrew, Tourky, Rabee
openaire +6 more sources
Game Theory for Computer Games Design [PDF]
Designing and developing computer games can be a complex activity that may involve professionals from a variety of disciplines. In this article, we examine the use of game theory for supporting the design of gameplay within the different sections of a computer game and demonstrate its application in practice via adapted high-level decision trees for ...
Mark Taylor 0005 +3 more
openaire +2 more sources
Comparison of Attitude toward Violence, Empathy and Ethical Development in Adolescent Users of Computer Games [PDF]
Computer games have made a profound change in teenagers' leisure time and have become the most popular form of entertainment. Attitudes toward violence, empathy, and moral development are important variables associated with a variety of computer games ...
Mansooreh Nikoogoftar, Reza Shabahang
doaj +1 more source
Relationship between Exposure to Violence In The Cpmputer Games And Aggressive Behavior Among Early Adolescent Students [PDF]
Background: computer games have become one of the favorite activities of children. Although computer games are designed to be entertaining, challenging, and sometimes educational, most include violent content.
Nadia Wahba
doaj +1 more source
The correlation between a passion for computer games and the school performance of younger schoolchildren. [PDF]
Today computer games occupy a significant place in children’s lives and fundamentally affect the process of the formation and development of their personalities.
Maliy D.V.
doaj +1 more source

