Results 41 to 50 of about 3,111,469 (297)

An epithelial GPR35 isoform supports tumor‐associated transcriptional and metabolic phenotypes

open access: yesFEBS Letters, EarlyView.
GPR35 generates two functionally distinct isoforms with previously unresolved roles. GPR35‐short mediates immune‐cell chemotaxis, while GPR35‐long is enriched in colorectal cancer epithelium, where it supports increased metabolism, proliferation, and tumor‐associated transcriptional programs.
Jørgen D. Rønneberg   +14 more
wiley   +1 more source

A Study of the Correlation between Computer Games and Adolescent Behavioral Problems [PDF]

open access: yesAddiction and Health, 2013
Background: Today, due to developing communicative technologies, computer games and other audio-visual media as social phenomena, are very attractive and have a great effect on children and adolescents.
Solmaz Shokouhi Moqhaddam   +6 more
doaj  

Partial depletion of plasminogen activator inhibitor‐1 decreases subcutaneous fat cell hypertrophy and liver cholesterol in high‐fat‐fed female mice

open access: yesFEBS Letters, EarlyView.
Obesity raises blood levels of PAI‐1, a protein linked to metabolic dysfunction‐associated steatotic liver disease in people with obesity. In female mice fed a high‐fat diet, partially lowering PAI‐1 led to smaller subcutaneous fat cells and lower liver cholesterol, without changing body weight or insulin sensitivity.
Claudia E. Ramirez Bustamante   +10 more
wiley   +1 more source

Standards for educational, edutainment, and developmentally beneficial computer games [PDF]

open access: yes, 2008
The results of a comprehensive review of the body of research concerning the developmental and educational value of computer gaming for children is reported. Based on the review, design criteria are proposed for educational and edutainment computer games.
Verenikina, I.   +2 more
core  

Association between playing computer games and mental and social health among male adolescents in Iran in 2014

open access: yesIranian Journal of Nursing and Midwifery Research, 2016
Background: As adolescents spend much time on playing computer games, their mental and social effects should be considered. The present study aimed to investigate the association between playing computer games and the mental and social health among male ...
Mehrnoosh Mohammadi   +3 more
doaj   +1 more source

A Best-Fit Framework and Systematic Review of Asymmetric Gameplay in Multiplayer Virtual Reality Games

open access: yesFrontiers in Virtual Reality, 2021
Increasingly, virtual reality (VR) design and research leverages gameplay asymmetries, flattening discrepancies of interface, abilities, information or other aspects between players.
Katja Rogers   +8 more
doaj   +1 more source

Translophagy—A potential link between autophagy impairment and translational errors

open access: yesFEBS Letters, EarlyView.
Neurodegenerative diseases are characterised by the accumulation of abnormal proteins and protein aggregates, but their origin often remains unknown. We propose that selective autophagy removes damaged protein‐making machinery, preventing errors during protein synthesis.
Mykola V. Korolchuk   +11 more
wiley   +1 more source

Issues for consideration to adopt educational computer games for learning and teaching [PDF]

open access: yes, 2007
Computer games have started to gain attention in the domain of learning and teaching. The integration of computer games for education in the classroom has starting to gain acceptance in some countries.
Wong, K.W., Fung, C.C., Rapeepisarn, K.
core  

Teaching Russian-English translation with computer games

open access: yesВестник Тамбовского университета. Серия: Гуманитарные науки, 2021
Nowadays, computer games occupy a large share of the entertainment industry market: according to data for 2019, the market volume was $ 152.1 billion (for comparison, the market volume in 2018 was $ 137.9 billion).
P. J. Mitchell   +2 more
doaj   +1 more source

Computing solutions for matching games [PDF]

open access: yesInternational Journal of Game Theory, 2011
This paper studies matching games. A matching game is a cooperative game \((N, v)\) defined on a graph \(G = (N, E)\) with \(n=|N|\) vertices, \(m=|E|\) edges, and an edge weighting \(w : E \rightarrow {\mathbb R}_+\). The player set is \(N\) and the value of a coalition \(S\subseteq N\) is defined as the maximum weight of a matching in the subgraph ...
Péter Biró 0001   +2 more
openaire   +5 more sources

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