Results 41 to 50 of about 50,609 (259)

On Games and Computation

open access: yesCoRR, 2019
We introduce and investigate a range of general notions of a game. Our principal notion is based on a set of agents modifying a relational structure in a discrete evolution sequence. We also introduce and study a variety of ways to model partial and erroneous information in the setting.
openaire   +4 more sources

Subjective factors that influence children and adolescents to be attracted

open access: yesНациональный психологический журнал, 2017
The paper describes research on the role and place of computer games in the lives of children and adolescents, and also perceiving how young gamers estimate the impact of various aspects of computer games and experience games in general on themselves ...
Alexandra G. Makalatia   +1 more
doaj   +1 more source

The Relationship between Addiction to Computer Games and Isolation‌ of adolescents: A Case Study of Junior High School Students in Kashan in 1395 [PDF]

open access: yesTaḥqīqāt-i Farhangī-i Īrān, 2019
Computer games are exciting entertainments for teens that are attractive due to their charm and enjoyment. Today, with the expansion of computer games, we witness various complications.
M. Niazi, E. Shafaei, Z. Hasanzadeh
doaj   +1 more source

Misperception of Body Weight After Childhood Cancer

open access: yesPediatric Blood &Cancer, EarlyView.
ABSTRACT Background Misperception of body weight can negatively impact the weight management efforts of childhood cancer survivors (CCSs). Both being overweight or underweight are associated with chronic health conditions commonly observed in CCS; therefore, accurate weight perception is critical for reducing long‐term health risks.
Fabiën N. Belle   +8 more
wiley   +1 more source

Investigating Correlation between Playing Computer Games and Readership among K-8 Students: Case Study of Karaj City [PDF]

open access: yesتحقیقات کتابداری و اطلاع‌رسانی دانشگاهی, 2011
Objective: The present paper studies the relationship between computer games with readership among K-8 students in Karaj City in 2010. Methodoloy: A survey method was employed using a self-constructed questionnaire.
L Sharifi, mahdi shaghaghi, S Sharifi
doaj  

Bridging the Gap in Neuroblastoma Care: Consensus‐Based Statements With Recommendations for Improved Patient and Caregiver Experiences

open access: yesPediatric Blood &Cancer, EarlyView.
ABSTRACT Neuroblastoma's complex, heterogeneous biology poses significant diagnostic and therapeutic challenges, often requiring caregivers to absorb complex information and participate in time‐sensitive decisions. However, caregivers often feel unprepared to evaluate options.
Vickie Buenger   +8 more
wiley   +1 more source

Virtual Reality Driving Simulator: Investigating the Effectiveness of Image–Arrow Aids in Improving the Performance of Trainees

open access: yesFuture Transportation
Virtual reality driving simulators have been increasingly used for training purposes, but they are still lacking effective driver assistance features, and poor use of user interface (UI) and guidance systems leads to users’ performance being affected. In
Numan Ali   +4 more
doaj   +1 more source

A Best-Fit Framework and Systematic Review of Asymmetric Gameplay in Multiplayer Virtual Reality Games

open access: yesFrontiers in Virtual Reality, 2021
Increasingly, virtual reality (VR) design and research leverages gameplay asymmetries, flattening discrepancies of interface, abilities, information or other aspects between players.
Katja Rogers   +8 more
doaj   +1 more source

Microbiome−host proteostasis crosstalk—An emerging perspective on mechanisms and interventions toward healthy longevity

open access: yesFEBS Letters, EarlyView.
Proteostasis and the gut microbiota play a key role in shaping host physiology. Microbiota‐derived metabolites, vitamins, and RNA modulate host proteostasis. Findings from model systems, including C. elegans, indicate microbes can either stabilize or disrupt host proteostasis.
Abhishek Anil Dubey, Maria Ermolaeva
wiley   +1 more source

Teaching Russian-English translation with computer games

open access: yesВестник Тамбовского университета. Серия: Гуманитарные науки, 2021
Nowadays, computer games occupy a large share of the entertainment industry market: according to data for 2019, the market volume was $ 152.1 billion (for comparison, the market volume in 2018 was $ 137.9 billion).
P. J. Mitchell   +2 more
doaj   +1 more source

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