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Teaching Russian-English translation with computer games

open access: yesВестник Тамбовского университета. Серия: Гуманитарные науки, 2021
Nowadays, computer games occupy a large share of the entertainment industry market: according to data for 2019, the market volume was $ 152.1 billion (for comparison, the market volume in 2018 was $ 137.9 billion).
P. J. Mitchell   +2 more
doaj   +1 more source

Let the Games Begin [PDF]

open access: yes, 2003
Presents findings from surveys conducted in 2002 among students from 27 colleges and universities. Looks at college students' use of video, computer, and online games, and the impact of that use on their everyday ...
Steve Jones
core   +1 more source

Blood‐based proteomic profiling reveals context‐dependent changes in BCL2‐associated signaling during taxane therapy in breast cancer patients

open access: yesFEBS Open Bio, EarlyView.
Chemotherapy side effects significantly impact cancer survivors' quality of life. Using protein levels in blood samples from breast cancer patients before and after 12 weeks of taxane treatment, we detected treatment‐dependent changes in calcium signaling and aging pathways associated with cancer recurrence.
Saira Munshani   +6 more
wiley   +1 more source

A behavioural framework for designing educational computer games [PDF]

open access: yes, 2009
Research has indicated that computer games can be innovative and powerful tools for education. Indeed, combining psychological research and games design principles offers a framework for developing educational games that promote learning while ...
Doughty, Mark   +4 more
core  

Computer games with intelligence

open access: yes10th IEEE International Conference on Fuzzy Systems. (Cat. No.01CH37297), 2002
Artificial Intelligence (AI) is playing an increasingly important role in the success or failure of computer games. The paper explores the use of AI in games focusing on difficulties faced by game developers and techniques that have proven useful. An argument is presented for the value of collaboration between the game and academic AI communities.
Johnson, D. M., Wiles, J. H.
openaire   +3 more sources

Natural Products as Geroprotective Modulators in Diabetic Nephropathy: A Mechanistic Framework Integrating Aging Hallmarks and the AMPK–SIRT1–Nrf2 Axis

open access: yesAging and Cancer, EarlyView.
Natural products target the aging kidney in diabetic nephropathy by restoring the AMPK–SIRT1–Nrf2 axis, reducing oxidative stress, inflammation, fibrosis, and cellular senescence while enhancing mitochondrial biogenesis and antioxidant defenses.
Sherif Hamidu   +8 more
wiley   +1 more source

Feasibility and Tolerability of Performing Portable MRI for Neurological Disorders in an Outpatient Neurology Clinic: A Prospective Cohort

open access: yesAnnals of Clinical and Translational Neurology, EarlyView.
ABSTRACT Background Accessing brain magnetic resonance imaging (MRI) can be challenging, especially for underserved patients, which may lead to disparities in neurological diagnosis. Method This mixed‐methods study enrolled adults with one of four neurological disorders: mild cognitive impairment or dementia of the Alzheimer type, multiple sclerosis ...
Maya L. Mastick   +19 more
wiley   +1 more source

Computer games: implementing computer games on Iranian early EFL Learners

open access: yesBrazilian English Language Teaching Journal, 2013
Teaching children is different from others. They are energetic with little patience to stay at classroom. Therefore, it is necessary to find an appropriate method for this age.
Ebrahimi, Fateme, Zamanian, Mustafa
doaj  

Gender Differences and Digital Learning Games – One Size Does not fit all [PDF]

open access: yes, 2018
The intrinsic motivation demonstrated towards digital games provides the opportunity for its use as a learning tool irrespective of gender differences. This has resulted in the combination of the motivation of games with curricular content referred to as
Bacon, Liz   +2 more
core  

Distinguishing humans from computers in the game of go: a complex network approach

open access: yes, 2017
We compare complex networks built from the game of go and obtained from databases of human-played games with those obtained from computer-played games. Our investigations show that statistical features of the human-based networks and the computer-based ...
Coquidé, C., Georgeot, B., Giraud, O.
core   +3 more sources

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