Results 71 to 80 of about 86,248 (309)
ABSTRACT Just recently, successful chimeric antigen receptor (CAR) T cell therapy was reported in the first patient with refractory, anti‐diacylglycerol lipase alpha (DAGLA) antibody‐mediated autoimmune encephalitis, achieving partial clinical remission.
Dimitrios Mougiakakos +9 more
wiley +1 more source
Problematic Internet Use in Frontotemporal Dementia: A Case Series
ABSTRACT The present study investigated problematic internet use (PIU) among 61 patients with frontotemporal dementia (FTD) compared to a cohort of 354 patients with mild cognitive impairment (MCI) and Alzheimer's dementia. PIU was identified in 22.9% of FTD patients compared to only 0.8% of AD patients (p < 0.001). Behaviors included compulsive social
Daniele Urso +9 more
wiley +1 more source
GAMING COMPUTER ENTHUSIASM AS A PREDICTOR OF ADOLESCENT BULLYING
Introduction: In the era of intensive computerization of society, the computer becomes an integral part of the life of a modern teenager. The virtual world contributes to the formation and development of those forms of individuality, which are largely ...
A. V. Grishina, E. N. Volkova
doaj +1 more source
Objective Sjögren's disease is an autoimmune disorder that can impact multiple organ systems, including the peripheral nervous system (PNS). PNS manifestations, which can exist concurrently, include mononeuropathies, polyneuropathies, and autonomic nervous system neuropathies.
Anahita Deboo +88 more
wiley +1 more source
High Health Care Utilization Preceding Diagnosis With Juvenile Idiopathic Arthritis
Objective Although early diagnosis improves long‐term outcomes, patients with juvenile idiopathic arthritis (JIA) often experience prolonged, circuitous paths to diagnosis. To inform diagnostic improvement, we sought to characterize health care utilization in the year preceding diagnosis. Methods We identified 10,021 patients with an incident diagnosis
Anna Costello +5 more
wiley +1 more source
Profiling the Educational Value of Computer Games
There are currently a number of suggestions for educators to include computer games in formal teaching and learning contexts. Educational value is based on claims that games promote the development of complex learning.
Alejandra Recio-Saucedo +7 more
core
This report examines the role interactive entertainment plays in Australian households. Foreword We began national studies of computer game audiences in 2005 to widen the conversation about games and tackle stereotypes that prevented an understanding ...
Pascaline Lorentz +2 more
core
The Case for Computer-Augmented Games
In this article we introduce and explore the concept of Computer-Augmented Games – the use of computer technology to provide support or tools for gaming activities rather than use the technology as the complete mediating platform.
Karl Bergström, Staffan Björk
core +1 more source
Faderen som helt i computerspil
In the last few years, a new type of hero has emerged in computer games: the father, who has sole responsibility for a child. In this article, three action-adventure computer games are analyzed to explore how fatherhood extends the notion of masculinity ...
Thessa Jensen, Søren Hommel Østerlund
doaj +1 more source
Computing equilibria of dynamic games
In two influential papers, Abreu, Pearce and Stacchetti (APS) (1986, 1990) developed set-valued dynamic programming techniques for solving certain classes of repeated game. They showed that, for these games, the set of sequential equilibrium payoffs can be computed as a fixed point of an operator analogous to the Bellman operator in dynamic programming.
Kenneth L. Judd, Sevin Yeltekin
openaire +2 more sources

