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Computer Game Addictions of Children: Chronotype Sleep
Objective:Nowadays, the use of computers has become widespread with technological developments, especially among children. Thus, this study aimed to examine the effects of children’s computer game addiction on their chronotype sleep states.Materials and ...
Yeliz Suna Dağ +2 more
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Imitation games and computation [PDF]
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
McLennan, Andrew, Tourky, Rabee
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Game Theory for Computer Games Design [PDF]
Designing and developing computer games can be a complex activity that may involve professionals from a variety of disciplines. In this article, we examine the use of game theory for supporting the design of gameplay within the different sections of a computer game and demonstrate its application in practice via adapted high-level decision trees for ...
Mark Taylor 0005 +3 more
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Intelligence, creativity, and ‘PLines’ computer game performance by middle school age students
The article presents the results of the study of the relations of psychometric parameters of intelligence and creativity of middle school age students with the efficiency of their problem solving in a computer game, a variant of the famous ...
A.A. Margolis +7 more
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Game-based learning in computer science education: a scoping literature review
Using games in education has the potential to increase students’ motivation and engagement in the learning process, gathering long-lasting practical knowledge.
Maja Videnovik +4 more
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Do players reason by forward induction in dynamic perfect information games? [PDF]
We conducted an experiment where participants played a perfect-information game against a computer, which was programmed to deviate often from its backward induction strategy right at the beginning of the game.
Sujata Ghosh +2 more
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Patients with schizophrenia have described being controlled by and entwined with the Internet1,2, and others have perceived themselves to be characters in a film, with life played out for the cameras3. We have found no report of a computer game as the basis for a delusion.
R, Forsyth, R, Harland, T, Edwards
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This study presents that the computer game using brain information as healthcare design outcomes is being philosophized as an object of thoughts. In order to define the philosophy of computer game with BCI (Brain-Computer Interaction), my paper examines ...
Hyunkyoung Cho, Joonsung Yoon
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Man in the field of virtual game reality: problems of self-identification and socialization as risks for the sustainable development of society [PDF]
The article analyzes the features of the self-identification process in the modern informational world and describes the risks of the digital space. On the example of studying representatives of different age groups, the analysis of preferred computer ...
Selezneva Yulya +2 more
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Board games for quantum computers [PDF]
Scalable board games, including Five in a Row (or gomoku) and weiqi (or go), are generalized so that they can be played on or by quantum computers. We adopt three principles for the generalization: the first two are to ensure that the games are compatible with quantum computer and the third is to ensure that the standard classical games are the special
Biao Wu, Hanbo Chen, Zhikang Luo
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