Results 21 to 30 of about 101,251 (309)

Game-Based Learning for Effective Teaching of Computer Studies in Secondary Schools

open access: yesFountain Journal of Natural and Applied Sciences (FUJNAS), 2017
Game-based learning among Nigerian secondary schools is not common. In foreign countries where game-based learning is widely used, it is often believed that it could be more distracting and may not align with learning goals.
A. J. K. Shittu   +2 more
doaj   +3 more sources

Analysis of the features of computer game character creation tools

open access: yesТехнічна інженерія, 2023
This work is devoted to the analysis of the features of computer game character creation tools. The work examines in detail the role of the software in the process of creating characters and their importance for the game world.
A.S., M.S. , A.Yu. , S.O.
doaj   +1 more source

The game itself? [PDF]

open access: yesInternational Conference on the Foundations of Digital Games, 2020
In this paper we reassess the notion and current state of ludo-hermeneutics in game studies, and propose a more solid foundation for how to conduct hermeneutic game analysis. We argue that there can be no ludo-hermeneutics as such, and that every game interpretation rests in a particular game ontology, whether implicit or explicit.
Espen Aarseth, Sebastian Möring
openaire   +2 more sources

Principles of using a computer game in teaching Business English to students of economic specialties at higher educational institutions of Ukraine

open access: yesВикладання мов у вищих навчальних закладах освіти на сучасному етапі: Міжпредметні зв'язки, 2019
This article examines the possibility of designing a computer game for Business English language teaching. In particular, the didactic potential of a computer game is investigated, the factors influencing the effectiveness of educational content ...
Olga Ogurtsova
doaj   +1 more source

What is the Role of Computer Game Addiction in the Sleep Disturbance Risk Among Children of COVID Lock Down? A Cross-sectional Study

open access: yesTürk Uyku Tıbbı Dergisi, 2023
Objective:In this study, it was aimed to examine the risk of sleep disturbance in children and its relationship with computer game addiction during the Coronavirus disease-2019 lock down.Materials and Methods:In our cross-sectional observational study ...
Seren Kayhan Aygün   +3 more
doaj   +1 more source

The Winding Road to Discovery: A Review of Gaming Matters: Gaming Matters: Art, Science, Magic, and the Computer Game Medium

open access: yesEludamos, 2012
            In this review of Ruggill and McAllister's Gaming Matters: Art, Science, Magic, and the Computer Game Medium, I seek to locate their argument within the larger framework of the game studies medium, specifically in that sparsely populated ...
Virginia F. Holmes
doaj   +1 more source

Subjective factors that influence children and adolescents to be attracted

open access: yesНациональный психологический журнал, 2017
The paper describes research on the role and place of computer games in the lives of children and adolescents, and also perceiving how young gamers estimate the impact of various aspects of computer games and experience games in general on themselves ...
Alexandra G. Makalatia   +1 more
doaj   +1 more source

On Games and Computation

open access: yesCoRR, 2019
We introduce and investigate a range of general notions of a game. Our principal notion is based on a set of agents modifying a relational structure in a discrete evolution sequence. We also introduce and study a variety of ways to model partial and erroneous information in the setting.
openaire   +4 more sources

Computer Game Design Classes: The Students' and Professionals' Perspectives

open access: yesInformatics in Education, 2010
There are multiple reasons that justify teaching computer game design. Its multi-aspectual nature creates opportunity to develop, at the same time, creativity, technical skills and ability to work in team.
Jakub SWACHA   +2 more
doaj   +1 more source

COMPUTER SIMULATOR GAME IN YOUTH CULTURE

open access: yesRussian Studies in Culture and Society, 2022
Purpose. The purpose of the study is to determine the place, meaning, perspectives of the computer game simulator “The Sims” in the cultural space of youth, supplemented by a new digital environment, and to establish the reasons for its 20-year success.
Elizaveta M. Kudryashova   +3 more
doaj   +1 more source

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