Results 81 to 90 of about 86,248 (309)

Cracking the Code: Which Ocular Symptoms Predict Dry Eye Signs? Insights From a Large International Sicca Registry

open access: yesArthritis Care &Research, EarlyView.
Objective The study aimed to identify symptom‐based predictors of dry eye disease (DED) signs in the Sjögren's International Collaborative Clinical Alliance (SICCA) cohort. Methods We performed a retrospective analysis examining 16 ocular symptoms (most graded 0–4) and artificial tear (AT) use (graded 0–3) as predictors of DED signs (abnormal ocular ...
Pragnya R. Donthineni   +7 more
wiley   +1 more source

Standards for educational, edutainment, and developmentally beneficial computer games

open access: yes, 2008
The results of a comprehensive review of the body of research concerning the developmental and educational value of computer gaming for children is reported. Based on the review, design criteria are proposed for educational and edutainment computer games.
Verenikina, I.   +2 more
core  

‘Grand Theft Archive’: A Quantitative Analysis of the State of Computer Game Preservation

open access: yesInternational Journal of Digital Curation, 2008
Computer games, like other digital media, are extremely vulnerable to long-term loss, yet little work has been done to preserve them. As a result we are experiencing large-scale loss of the early years of gaming history.
Paul Gooding, Melissa Terras
doaj   +3 more sources

Immunosuppressive Drug Use in Limited Systemic Sclerosis: An International Survey

open access: yesArthritis Care &Research, EarlyView.
Objective Current guidelines recommend immunosuppressive treatment for diffuse cutaneous systemic sclerosis but are less clear on their use in limited cutaneous systemic sclerosis (lcSSc) in the absence of internal organ complications. We conducted an international survey to understand current immunosuppressive drug prescribing patterns in lcSSc ...
Sabrina Hoa   +3 more
wiley   +1 more source

Issues for consideration to adopt educational computer games for learning and teaching

open access: yes, 2007
Computer games have started to gain attention in the domain of learning and teaching. The integration of computer games for education in the classroom has starting to gain acceptance in some countries.
Wong, K.W., Fung, C.C., Rapeepisarn, K.
core  

Novel Algorithms for Deductive Games [PDF]

open access: yes, 2011
[[abstract]]This paper presents two novel algorithms for deductive games. First, a k-way-branching algorithm, taking advantage of a clustering technique, is able to efficiently obtain an optimal strategy in the worst case and a near-optimal strategy in ...
Chen, Shan-Tai;Lin, Shun-Shii
core  

A Q‐Learning Algorithm to Solve the Two‐Player Zero‐Sum Game Problem for Nonlinear Systems

open access: yesInternational Journal of Adaptive Control and Signal Processing, Volume 39, Issue 3, Page 566-581, March 2025.
A Q‐learning algorithm to solve the two‐player zero‐sum game problem for nonlinear systems. ABSTRACT This paper deals with the two‐player zero‐sum game problem, which is a bounded L2$$ {L}_2 $$‐gain robust control problem. Finding an analytical solution to the complex Hamilton‐Jacobi‐Issacs (HJI) equation is a challenging task.
Afreen Islam   +2 more
wiley   +1 more source

Towards better gameplay in educational computer games: a PhD thesis

open access: yes, 2010
There is currently a notable amount of research suggesting that educators should use computer games as part of their teaching. Most of this research suggests why games should be used choosing very specific example games, or making broad sweeping ...
Frazer, Alex
core  

“Ruinensehnsucht”: Longing for Decay in Computer Games

open access: yes, 2017
There is no technical reason and no quality inherent to the medium of computer games that would require corrosion, dust, and ruins. Pixels do not corrode and 3D geometry is not affected by physical decay.
Mathias Fuchs
core   +1 more source

Computation as a Game

open access: yes
We present a unifying representation of computation as a two-player game between an \emph{Algorithm} and \emph{Nature}, grounded in domain theory and game theory. The Algorithm produces progressively refined approximations within a Scott domain, while Nature assigns penalties proportional to their distance from the true value.
openaire   +2 more sources

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