Results 101 to 110 of about 86,248 (309)

‘Grand Theft Archive’: A Quantitative Analysis of the State of Computer Game Preservation

open access: yesInternational Journal of Digital Curation, 2008
Computer games, like other digital media, are extremely vulnerable to long-term loss, yet little work has been done to preserve them. As a result we are experiencing large-scale loss of the early years of gaming history.
Paul Gooding, Melissa Terras
doaj   +6 more sources

Microstructural Evolution and Vacancy Defect Formation in Mn–Mo–Ni RPV Steel Under Low Cycle Fatigue: Insights From EBSD and PALS

open access: yesAdvanced Engineering Materials, EarlyView.
Low‐cycle fatigue damage in Mn–Mo–Ni reactor pressure vessel steel is examined using a combined electron backscatter diffraction and positron annihilation lifetime spectroscopy approach. The study correlates texture evolution, dislocation substructure development, and vacancy‐type defect formation across uniform, necked, and fracture regions, providing
Apu Sarkar   +2 more
wiley   +1 more source

Computer game design and the imaginative play of young children

open access: yes, 2009
This paper discusses preliminary findings of the study of computer game design in relation to current understanding of imaginative play and its developmental value for young children.
Verenikina, I.   +3 more
core   +1 more source

Thermodynamic Pathways of Nonequilibrium Solidification in Wire‐Arc Additive Manufacturing Fe‐Based Multicomponent Alloy Structures

open access: yesAdvanced Engineering Materials, EarlyView.
Geometry‐driven thermal behavior in wire‐arc additive manufacturing (WAAM) influences microstructural evolution during nonequilibrium solidification of a chemically complex Fe–Cr–Nb–W–Mo–C nanocomposite system. By comparing different deposits configurations, distinct entropy–cooling rate correlations, segregation, and carbide evolution are revealed ...
Blanca Palacios   +5 more
wiley   +1 more source

Emotional Design of Computer Games and Fiction Films

open access: yes, 2007
The majority of computer games share certain traits with fiction films, above all the potential to provide their players/viewers with strong emotional experiences. Assuming that much can be learnt from films for the further development of computer games,
Rusch, Doris C.
core  

Autonomous characters in virtual environments: The technologies involved in artificial life and their affects on perceived intelligence and playability of computer games [PDF]

open access: yes, 2004
Computer games are viewed by academics as un֊grounded hack and patch experiments. "The industry lacks the formalism and requirement for a "perfect" solution often necessary in the academic world " [Woob].
Wood, Oliver Edward, Oliver Edward Wood
core  

Eye-tracked computer games as a method for pain perception alleviation in chronic wound management. [PDF]

open access: yesPostepy Dermatol Alergol, 2023
Kitala D   +8 more
europepmc   +1 more source

Computational Game Theory [PDF]

open access: yes, 2011
We first provide a quick background in Game and Economic Theory, and then discuss some fundamental computational questions arising in these areas. We will focus on the interplay between Game Theory and Computer Science, with an emphasis on some of the most challenging open questions.
openaire   +2 more sources

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