Results 31 to 40 of about 3,111,469 (297)

If We were Allowed to Visit: The Procrustean Interface and Media Trauma

open access: yesГалактика медиа: журнал медиа исследований
This study examines the game If We Were Allowed To Visit, which represents a radical experiment in the remediation of graphic poetry. The game evokes shock and resists full perception, encountering a certain limitation or remediation block.
Margarita M. Skomorokh
doaj   +1 more source

On Games and Computation

open access: yesCoRR, 2019
We introduce and investigate a range of general notions of a game. Our principal notion is based on a set of agents modifying a relational structure in a discrete evolution sequence. We also introduce and study a variety of ways to model partial and erroneous information in the setting.
openaire   +5 more sources

Comparing the Social Skills of Students Addicted to Computer Games with Normal Students [PDF]

open access: yesAddiction and Health, 2011
Background: This study aimed to investigate and compare the social skills of students addicted to computer games with normal students. The dependent variable in the present study is the social skills.
Eshrat Zamani   +4 more
doaj  

Subjective factors that influence children and adolescents to be attracted

open access: yesНациональный психологический журнал, 2017
The paper describes research on the role and place of computer games in the lives of children and adolescents, and also perceiving how young gamers estimate the impact of various aspects of computer games and experience games in general on themselves ...
Alexandra G. Makalatia   +1 more
doaj   +1 more source

The Relationship between Addiction to Computer Games and Isolation‌ of adolescents: A Case Study of Junior High School Students in Kashan in 1395 [PDF]

open access: yesTaḥqīqāt-i Farhangī-i Īrān, 2019
Computer games are exciting entertainments for teens that are attractive due to their charm and enjoyment. Today, with the expansion of computer games, we witness various complications.
M. Niazi, E. Shafaei, Z. Hasanzadeh
doaj   +1 more source

Exercise Capacity, Physical Activity, Fatigue, and Neurocognitive Function in Adult Survivors of Childhood Acute Lymphoblastic Leukemia

open access: yesPediatric Blood &Cancer, EarlyView.
ABSTRACT Background Adult survivors of childhood acute lymphoblastic leukemia (ALL) are at risk of reduced exercise capacity, decreased physical activity levels, persistent fatigue, and neurocognitive deficits. The aim was to investigate exercise capacity and physical activity levels of adult survivors of childhood ALL and their associations with ...
Laura Jess   +5 more
wiley   +1 more source

Virtual Reality Driving Simulator: Investigating the Effectiveness of Image–Arrow Aids in Improving the Performance of Trainees

open access: yesFuture Transportation
Virtual reality driving simulators have been increasingly used for training purposes, but they are still lacking effective driver assistance features, and poor use of user interface (UI) and guidance systems leads to users’ performance being affected. In
Numan Ali   +4 more
doaj   +1 more source

Microbiome−host proteostasis crosstalk—An emerging perspective on mechanisms and interventions toward healthy longevity

open access: yesFEBS Letters, EarlyView.
Proteostasis and the gut microbiota play a key role in shaping host physiology. Microbiota‐derived metabolites, vitamins, and RNA modulate host proteostasis. Findings from model systems, including C. elegans, indicate microbes can either stabilize or disrupt host proteostasis.
Abhishek Anil Dubey, Maria Ermolaeva
wiley   +1 more source

Emotional Design of Computer Games and Fiction Films

open access: yes, 2007
The majority of computer games share certain traits with fiction films, above all the potential to provide their players/viewers with strong emotional experiences. Assuming that much can be learnt from films for the further development of computer games,
Rusch, Doris C.
core   +4 more sources

Investigating Correlation between Playing Computer Games and Readership among K-8 Students: Case Study of Karaj City [PDF]

open access: yesتحقیقات کتابداری و اطلاع‌رسانی دانشگاهی, 2011
Objective: The present paper studies the relationship between computer games with readership among K-8 students in Karaj City in 2010. Methodoloy: A survey method was employed using a self-constructed questionnaire.
L Sharifi, mahdi shaghaghi, S Sharifi
doaj  

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