Results 31 to 40 of about 86,248 (309)
(Non) aggressive, (non) violent computer games - definitional challenges
The primary goal of this research endeavor is to delineate the challenges associated with classifying computer games as “aggressive or violent”. These terms are frequently invoked in media and public discourse, particularly concerning the influence of ...
Izabela Mikołajewska +1 more
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Low-level Eschatology: Ruins in Computer Games
The ruins are a well-studied object in the history of culture. The article examines the ruins not only in terms of established approaches, but also from the perspective of media theory, visual ecology and game studies, new humanities oriented on ...
Alexander S. Lenkevich
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Board games for quantum computers [PDF]
Scalable board games, including Five in a Row (or gomoku) and weiqi (or go), are generalized so that they can be played on or by quantum computers. We adopt three principles for the generalization: the first two are to ensure that the games are compatible with quantum computer and the third is to ensure that the standard classical games are the special
Biao Wu, Hanbo Chen, Zhikang Luo
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In this paper we reassess the notion and current state of ludo-hermeneutics in game studies, and propose a more solid foundation for how to conduct hermeneutic game analysis. We argue that there can be no ludo-hermeneutics as such, and that every game interpretation rests in a particular game ontology, whether implicit or explicit.
Espen Aarseth, Sebastian Möring
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Adaptive Case Study 9 Educational Computer Games with Principles and Standards for Educational Computer Games Design [PDF]
The current study is conducted with the purpose of analyzing the content of educational computer games based on principles and standards of game design. The basic questions of this research are as follows: 1.
zahra nasresfahani +2 more
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Developing serious games for cultural heritage: a state-of-the-art review [PDF]
Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered.
McLoughlin, L. +12 more
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Impact of changes in graphics setting on performance in selected video games
Computer games, especially more advanced ones, allow users to change graphic settings to improve the overall appearance of the game or to achieve smoother gameplay.
Kamil Szafran +1 more
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Patterns in Mainstream Programming Games
Studies have found serious games to be good tools for programming education. As anoutcome from such research, several game solutions for learning computer programming have appeared. Most of these games are only used in the research field where only a few
Engström, Henrik, +3 more
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A Classification of Scripting Systems for Entertainment and Serious Computer Games
The technology base for modern computer games is usually provided by a game engine. Many game engines have built-in dedicated scripting languages that allow the development of complete games that are built using those engines, as well as extensive ...
Anderson, Eike F., Eike Falk Anderson
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If We were Allowed to Visit: The Procrustean Interface and Media Trauma
This study examines the game If We Were Allowed To Visit, which represents a radical experiment in the remediation of graphic poetry. The game evokes shock and resists full perception, encountering a certain limitation or remediation block.
Margarita M. Skomorokh
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