Impact of Computer Game on Incidence of Behavioral Disorders among Male Elementary School Students [PDF]
Introduction Behavioral disorders, are the most common and debilitating diseases that affect a variety of functions, especially on children's school performance, and create many problems for teachers, parents and children, and have negative effects on ...
Ebrahim Masoudnia, Elaheh Pourrahimian
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(Non) aggressive, (non) violent computer games - definitional challenges
The primary goal of this research endeavor is to delineate the challenges associated with classifying computer games as “aggressive or violent”. These terms are frequently invoked in media and public discourse, particularly concerning the influence of ...
Izabela Mikołajewska +1 more
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Low-level Eschatology: Ruins in Computer Games
The ruins are a well-studied object in the history of culture. The article examines the ruins not only in terms of established approaches, but also from the perspective of media theory, visual ecology and game studies, new humanities oriented on ...
Alexander S. Lenkevich
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Board games for quantum computers [PDF]
Scalable board games, including Five in a Row (or gomoku) and weiqi (or go), are generalized so that they can be played on or by quantum computers. We adopt three principles for the generalization: the first two are to ensure that the games are compatible with quantum computer and the third is to ensure that the standard classical games are the special
Biao Wu, Hanbo Chen, Zhikang Luo
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Adaptive Case Study 9 Educational Computer Games with Principles and Standards for Educational Computer Games Design [PDF]
The current study is conducted with the purpose of analyzing the content of educational computer games based on principles and standards of game design. The basic questions of this research are as follows: 1.
zahra nasresfahani +2 more
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Impact of changes in graphics setting on performance in selected video games
Computer games, especially more advanced ones, allow users to change graphic settings to improve the overall appearance of the game or to achieve smoother gameplay.
Kamil Szafran +1 more
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In this paper we reassess the notion and current state of ludo-hermeneutics in game studies, and propose a more solid foundation for how to conduct hermeneutic game analysis. We argue that there can be no ludo-hermeneutics as such, and that every game interpretation rests in a particular game ontology, whether implicit or explicit.
Espen Aarseth, Sebastian Möring
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Comparison of the Amount of Time Spent on Computer Games and Aggressive Behavior in Male Middle School Students of Tehran [PDF]
Background and Objectives: Modern technologies have a prominent role in adolescent's daily life. These technologies include specific cultural and moral patterns, which could be highly effective on adolescents.
Mehrangiz Shoaa Kazemi +1 more
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If We were Allowed to Visit: The Procrustean Interface and Media Trauma
This study examines the game If We Were Allowed To Visit, which represents a radical experiment in the remediation of graphic poetry. The game evokes shock and resists full perception, encountering a certain limitation or remediation block.
Margarita M. Skomorokh
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Comparing the Social Skills of Students Addicted to Computer Games with Normal Students [PDF]
Background: This study aimed to investigate and compare the social skills of students addicted to computer games with normal students. The dependent variable in the present study is the social skills.
Eshrat Zamani +4 more
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