Results 11 to 20 of about 775,245 (298)

Imitation games and computation [PDF]

open access: yesGames and Economic Behavior, 2010
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
McLennan, Andrew, Tourky, Rabee
openaire   +4 more sources

Game Theory for Computer Games Design [PDF]

open access: yesGames and Culture, 2017
Designing and developing computer games can be a complex activity that may involve professionals from a variety of disciplines. In this article, we examine the use of game theory for supporting the design of gameplay within the different sections of a computer game and demonstrate its application in practice via adapted high-level decision trees for ...
Mark Taylor 0005   +3 more
openaire   +1 more source

Computer games and prosocial behaviour. [PDF]

open access: yesPLoS One, 2014
We relate different self-reported measures of computer use to individuals' propensity to cooperate in the Prisoner's dilemma. The average cooperation rate is positively related to the self-reported amount participants spend playing computer games. None of the other computer time use variables (including time spent on social media, browsing internet ...
Mengel F.
europepmc   +7 more sources

Networking for Computer Games [PDF]

open access: yesInternational Journal of Computer Games Technology, 2008
Networking has become the main selling point for computer games: commercial games are expected to support multiplaying and the online game sites aim at supporting an ever increasing number of users. At the same time, new game console releases rely heavily on the appeal of online gaming, and a whole new branch of mobile entertainment has emerged with ...
Jouni Smed
doaj   +2 more sources

Computer Game Delusions [PDF]

open access: yesJournal of the Royal Society of Medicine, 2001
Patients with schizophrenia have described being controlled by and entwined with the Internet1,2, and others have perceived themselves to be characters in a film, with life played out for the cameras3. We have found no report of a computer game as the basis for a delusion.
R, Forsyth, R, Harland, T, Edwards
openaire   +2 more sources

The use of «serious gaming» in educational work with children [PDF]

open access: yesСовременная зарубежная психология, 2017
This article discusses the foreign studies on the use of so-called «serious» computer games («Serious Games») in the educational work with children. Three main groups of these types of games are singled out: games aimed at increasing physical activity in
Klopotova E.E., Kuznetsova T.Y.
doaj   +1 more source

“Are You in Your Body?!”. The Study of Biopolitical Interface Design

open access: yesГалактика медиа: журнал медиа исследований, 2021
The article considers biopolitical design of interfaces in terms of computer games: the player's body is constructed with the help of a variety of technical instances that support gameplay (for instance, gamepads, haptic controllers, virtual reality ...
Alexander S. Lenkevich
doaj   +1 more source

Low-level Eschatology: Ruins in Computer Games

open access: yesГалактика медиа: журнал медиа исследований, 2022
The ruins are a well-studied object in the history of culture. The article examines the ruins not only in terms of established approaches, but also from the perspective of media theory, visual ecology and game studies, new humanities oriented on ...
Alexander S. Lenkevich
doaj   +1 more source

Profiling the educational value of computer games [PDF]

open access: yes, 2014
There are currently a number of suggestions for educators to include computer games in formal teaching and learning contexts. Educational value is based on claims that games promote the development of complex learning.
Bartels, Matthias   +13 more
core   +3 more sources

Effective Affective User Interface Design in Games [PDF]

open access: yes, 2003
It is proposed that games, which are designed to generate positive affect, are most successful when they facilitate flow (Csikszentmihalyi 1992). Flow is a state of concentration, deep enjoyment, and total absorption in an activity.
Johnson, Daniel, Wiles, Janet
core   +3 more sources

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