Results 21 to 30 of about 3,111,469 (297)

Low-level Eschatology: Ruins in Computer Games

open access: yesГалактика медиа: журнал медиа исследований, 2022
The ruins are a well-studied object in the history of culture. The article examines the ruins not only in terms of established approaches, but also from the perspective of media theory, visual ecology and game studies, new humanities oriented on ...
Alexander S. Lenkevich
doaj   +1 more source

Computer games with intelligence

open access: yes10th IEEE International Conference on Fuzzy Systems. (Cat. No.01CH37297), 2002
Artificial Intelligence (AI) is playing an increasingly important role in the success or failure of computer games. The paper explores the use of AI in games focusing on difficulties faced by game developers and techniques that have proven useful. An argument is presented for the value of collaboration between the game and academic AI communities.
Johnson, D. M., Wiles, J. H.
openaire   +5 more sources

Board games for quantum computers [PDF]

open access: yesScience China Information Sciences, 2020
Scalable board games, including Five in a Row (or gomoku) and weiqi (or go), are generalized so that they can be played on or by quantum computers. We adopt three principles for the generalization: the first two are to ensure that the games are compatible with quantum computer and the third is to ensure that the standard classical games are the special
Biao Wu, Hanbo Chen, Zhikang Luo
openaire   +3 more sources

Computer‐simulated experiments and computer games: A method of design analysis [PDF]

open access: yes, 1995
This paper describes a new research programme to design computer‐simulated experiments in the field of fuels and combustion, and describes a method of categorization based on a taxonomy proposed by Gredler.
Jerome J. Leary, Leary, Jerome
core   +1 more source

Profiling the Educational Value of Computer Games [PDF]

open access: yes, 2014
There are currently a number of suggestions for educators to include computer games in formal teaching and learning contexts. Educational value is based on claims that games promote the development of complex learning.
Alejandra Recio-Saucedo   +7 more
core   +1 more source

Adaptive Case Study 9 Educational Computer Games with Principles and Standards for Educational Computer Games Design [PDF]

open access: yesمطالعات رسانه‌های نوین, 2018
The current study is conducted with the purpose of analyzing the content of educational computer games based on principles and standards of game design. The basic questions of this research are as follows: 1.
zahra nasresfahani   +2 more
doaj   +1 more source

Impact of changes in graphics setting on performance in selected video games

open access: yesJournal of Computer Sciences Institute, 2023
Computer games, especially more advanced ones, allow users to change graphic settings to improve the overall appearance of the game or to achieve smoother gameplay.
Kamil Szafran   +1 more
doaj   +1 more source

The game itself? [PDF]

open access: yesInternational Conference on the Foundations of Digital Games, 2020
In this paper we reassess the notion and current state of ludo-hermeneutics in game studies, and propose a more solid foundation for how to conduct hermeneutic game analysis. We argue that there can be no ludo-hermeneutics as such, and that every game interpretation rests in a particular game ontology, whether implicit or explicit.
Espen Aarseth, Sebastian Möring
openaire   +2 more sources

Comparison of the Amount of Time Spent on Computer Games and Aggressive Behavior in Male Middle School Students of Tehran [PDF]

open access: yesJournal of Education and Community Health, 2016
Background and Objectives: Modern technologies have a prominent role in adolescent's daily life. These technologies include specific cultural and moral patterns, which could be highly effective on adolescents.
Mehrangiz Shoaa Kazemi   +1 more
doaj   +1 more source

Computer Game Delusions [PDF]

open access: yesJournal of the Royal Society of Medicine, 2001
Patients with schizophrenia have described being controlled by and entwined with the Internet1,2, and others have perceived themselves to be characters in a film, with life played out for the cameras3. We have found no report of a computer game as the basis for a delusion.
R, Forsyth, R, Harland, T, Edwards
openaire   +2 more sources

Home - About - Disclaimer - Privacy