Results 21 to 30 of about 775,245 (298)

Testing Metaphorical Educational FPS Games

open access: yesInternational Journal of Computer Games Technology, 2009
It is widely recognized that there is value in making use of modern Games Technology in Serious Games for educational purposes in the classroom and yet tools that enable teachers to construct such Educational Serious Games (ESGs) with minimal programming,
John R. Rankin   +2 more
doaj   +1 more source

Gentlemen, stop your engines! [PDF]

open access: yes, 2007
For fifty years, computer chess has pursued an original goal of Artificial Intelligence, to produce a chess-engine to compete at the highest level. The goal has arguably been achieved, but that success has made it harder to answer questions about the ...
Haworth, Guy McCrossan
core   +1 more source

The Evaluation of CEIT Teacher Candidates in Terms of Computer Games, Educational Use of Computer Games and Game Design Qualifications

open access: yesKuramsal Eğitimbilim Dergisi, 2014
Computer games have an important usage potential in the education of today’s digital student profile. Also computer teachers known as technology leaders in schools are the main stakeholders of this potential.
Hakkı BAĞCI, Ahmet Naci ÇOKLAR
doaj   +1 more source

Board games for quantum computers [PDF]

open access: yesScience China Information Sciences, 2020
Scalable board games, including Five in a Row (or gomoku) and weiqi (or go), are generalized so that they can be played on or by quantum computers. We adopt three principles for the generalization: the first two are to ensure that the games are compatible with quantum computer and the third is to ensure that the standard classical games are the special
Biao Wu, Hanbo Chen, Zhikang Luo
openaire   +2 more sources

(Non) aggressive, (non) violent computer games - definitional challenges

open access: yesEdukacyjna Analiza Transakcyjna, 2023
The primary goal of this research endeavor is to delineate the challenges associated with classifying computer games as “aggressive or violent”. These terms are frequently invoked in media and public discourse, particularly concerning the influence of ...
Izabela Mikołajewska   +1 more
doaj   +1 more source

Impact of Computer Game on Incidence of Behavioral Disorders among Male Elementary School Students [PDF]

open access: yesجامعه شناسی کاربردی, 2016
Introduction Behavioral disorders, are the most common and debilitating diseases that affect a variety of functions, especially on children's school performance, and create many problems for teachers, parents and children, and have negative effects on ...
Ebrahim Masoudnia, Elaheh Pourrahimian
doaj   +1 more source

The game itself? [PDF]

open access: yesInternational Conference on the Foundations of Digital Games, 2020
In this paper we reassess the notion and current state of ludo-hermeneutics in game studies, and propose a more solid foundation for how to conduct hermeneutic game analysis. We argue that there can be no ludo-hermeneutics as such, and that every game interpretation rests in a particular game ontology, whether implicit or explicit.
Espen Aarseth, Sebastian Möring
openaire   +2 more sources

A Best-Fit Framework and Systematic Review of Asymmetric Gameplay in Multiplayer Virtual Reality Games

open access: yesFrontiers in Virtual Reality, 2021
Increasingly, virtual reality (VR) design and research leverages gameplay asymmetries, flattening discrepancies of interface, abilities, information or other aspects between players.
Katja Rogers   +8 more
doaj   +1 more source

Developing serious games for cultural heritage: a state-of-the-art review [PDF]

open access: yes, 2010
Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered.
A Lerner   +60 more
core   +1 more source

Adaptive Case Study 9 Educational Computer Games with Principles and Standards for Educational Computer Games Design [PDF]

open access: yesمطالعات رسانه‌های نوین, 2018
The current study is conducted with the purpose of analyzing the content of educational computer games based on principles and standards of game design. The basic questions of this research are as follows: 1.
zahra nasresfahani   +2 more
doaj   +1 more source

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