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Low-level Eschatology: Ruins in Computer Games
The ruins are a well-studied object in the history of culture. The article examines the ruins not only in terms of established approaches, but also from the perspective of media theory, visual ecology and game studies, new humanities oriented on ...
Alexander S. Lenkevich
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Computer games with intelligence
Artificial Intelligence (AI) is playing an increasingly important role in the success or failure of computer games. The paper explores the use of AI in games focusing on difficulties faced by game developers and techniques that have proven useful. An argument is presented for the value of collaboration between the game and academic AI communities.
Johnson, D. M., Wiles, J. H.
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Board games for quantum computers [PDF]
Scalable board games, including Five in a Row (or gomoku) and weiqi (or go), are generalized so that they can be played on or by quantum computers. We adopt three principles for the generalization: the first two are to ensure that the games are compatible with quantum computer and the third is to ensure that the standard classical games are the special
Biao Wu, Hanbo Chen, Zhikang Luo
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Computer‐simulated experiments and computer games: A method of design analysis [PDF]
This paper describes a new research programme to design computer‐simulated experiments in the field of fuels and combustion, and describes a method of categorization based on a taxonomy proposed by Gredler.
Jerome J. Leary, Leary, Jerome
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Profiling the Educational Value of Computer Games [PDF]
There are currently a number of suggestions for educators to include computer games in formal teaching and learning contexts. Educational value is based on claims that games promote the development of complex learning.
Alejandra Recio-Saucedo +7 more
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Adaptive Case Study 9 Educational Computer Games with Principles and Standards for Educational Computer Games Design [PDF]
The current study is conducted with the purpose of analyzing the content of educational computer games based on principles and standards of game design. The basic questions of this research are as follows: 1.
zahra nasresfahani +2 more
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Impact of changes in graphics setting on performance in selected video games
Computer games, especially more advanced ones, allow users to change graphic settings to improve the overall appearance of the game or to achieve smoother gameplay.
Kamil Szafran +1 more
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In this paper we reassess the notion and current state of ludo-hermeneutics in game studies, and propose a more solid foundation for how to conduct hermeneutic game analysis. We argue that there can be no ludo-hermeneutics as such, and that every game interpretation rests in a particular game ontology, whether implicit or explicit.
Espen Aarseth, Sebastian Möring
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Comparison of the Amount of Time Spent on Computer Games and Aggressive Behavior in Male Middle School Students of Tehran [PDF]
Background and Objectives: Modern technologies have a prominent role in adolescent's daily life. These technologies include specific cultural and moral patterns, which could be highly effective on adolescents.
Mehrangiz Shoaa Kazemi +1 more
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Patients with schizophrenia have described being controlled by and entwined with the Internet1,2, and others have perceived themselves to be characters in a film, with life played out for the cameras3. We have found no report of a computer game as the basis for a delusion.
R, Forsyth, R, Harland, T, Edwards
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