Results 21 to 30 of about 523,187 (303)
Video games and human-computer interfaces, in their development, were fed by drama and performing arts in order to integrate the consideration of the user and the human in their design.
Olivia Levet
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Department of Computer Science and EngineeringRecently deep reinforcement learning (DRL) algorithms show super human performances in the simulated game domains.
Kim, Sol A
core
"Once more a kingly quest": Fan games and the classic adventure genre
The classic adventure games—part of the earliest traditions of interactive narrative—have not disappeared, although they no longer occupy space on the shelves at the local computer store. Even as changing hardware and operating systems render these games
Anastasia Marie Salter
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A sweetspot for innovation:developing games with purpose through student-staff collaboration [PDF]
Within industry as well as academia, developing games that have wider impact on society has been of particular interest in the last decade. The increasing use of terms such as ‘games with purpose’, ‘serious games’ and gamification’ has been mirrored in a
Donald, Iain +2 more
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The Ludic Society manifesto briefly introduces several ideas around the named international association of game researchers and practitioners. The Neo-?pataphysical conceptions allows new formats for the investigation of digital games as cultural ...
Marguerite Charmante
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The Kalah game represents the most popular version of probably the oldest board game ever—the Mancala game. From this viewpoint, the art of playing Kalah can contribute to cultural heritage.
Libor Pekař +3 more
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Problem and goal . The model of formation of competitive qualities of a graduate of a modern digital school assumes that he has a culture of thinking, the ability to generalize, analyze, perceive information, set goals and choose ways to achieve it.
Svetlana Yu. Novoselova +1 more
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Games of Pain: Pain as Haptic Stimulation in Computer-Game—Based Media Art [PDF]
The text describes several media-art projects that introduce pain as a form of interaction within the context of a two-player game: PainStation (2001–2003) and LegShocker (2002) by Tilman Reiff and Volker Morawe, Tekken Torture (2001) by C-Level and Tazer Tag (2005) by Randy Sarafan.
openaire +1 more source
CYBATHLON is an international championship where people with severe physical disabilities compete with the aid of state-of-the-art assistive technology.
Lea Hehenberger +14 more
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Experimental realization of a quantum game on a one-way quantum computer
We report the first demonstration of a quantum game on an all-optical one-way quantum computer. Following a recent theoretical proposal we implement a quantum version of Prisoner's Dilemma, where the quantum circuit is realized by a 4-qubit box-cluster ...
André Stefanov +8 more
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