Results 21 to 30 of about 523,187 (303)

Théâtre immersif et jeu vidéo

open access: yesAppareil, 2021
Video games and human-computer interfaces, in their development, were fed by drama and performing arts in order to integrate the consideration of the user and the human in their design.
Olivia Levet
doaj   +1 more source

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open access: yes, 2020
Department of Computer Science and EngineeringRecently deep reinforcement learning (DRL) algorithms show super human performances in the simulated game domains.
Kim, Sol A
core  

"Once more a kingly quest": Fan games and the classic adventure genre

open access: yesTransformative Works and Cultures, 2009
The classic adventure games—part of the earliest traditions of interactive narrative—have not disappeared, although they no longer occupy space on the shelves at the local computer store. Even as changing hardware and operating systems render these games
Anastasia Marie Salter
doaj   +1 more source

A sweetspot for innovation:developing games with purpose through student-staff collaboration [PDF]

open access: yes, 2014
Within industry as well as academia, developing games that have wider impact on society has been of particular interest in the last decade. The increasing use of terms such as ‘games with purpose’, ‘serious games’ and gamification’ has been mirrored in a
Donald, Iain   +2 more
core   +3 more sources

Real Player Manifesto

open access: yesEludamos, 2007
The Ludic Society manifesto briefly introduces several ideas around the named international association of game researchers and practitioners. The Neo-?pataphysical conceptions allows new formats for the investigation of digital games as cultural ...
Marguerite Charmante
doaj   +1 more source

Review of Kalah Game Research and the Proposition of a Novel Heuristic–Deterministic Algorithm Compared to Tree-Search Solutions and Human Decision-Making

open access: yesInformatics, 2020
The Kalah game represents the most popular version of probably the oldest board game ever—the Mancala game. From this viewpoint, the art of playing Kalah can contribute to cultural heritage.
Libor Pekař   +3 more
doaj   +1 more source

The use of interactive game simulators for the development of algorithmic thinking of students in Russian language and literature lessons

open access: yesRUDN Journal of Informatization in Education, 2022
Problem and goal . The model of formation of competitive qualities of a graduate of a modern digital school assumes that he has a culture of thinking, the ability to generalize, analyze, perceive information, set goals and choose ways to achieve it.
Svetlana Yu. Novoselova   +1 more
doaj   +1 more source

Games of Pain: Pain as Haptic Stimulation in Computer-Game—Based Media Art [PDF]

open access: yesLeonardo, 2007
The text describes several media-art projects that introduce pain as a form of interaction within the context of a two-player game: PainStation (2001–2003) and LegShocker (2002) by Tilman Reiff and Volker Morawe, Tekken Torture (2001) by C-Level and Tazer Tag (2005) by Randy Sarafan.
openaire   +1 more source

Long-Term Mutual Training for the CYBATHLON BCI Race With a Tetraplegic Pilot: A Case Study on Inter-Session Transfer and Intra-Session Adaptation

open access: yesFrontiers in Human Neuroscience, 2021
CYBATHLON is an international championship where people with severe physical disabilities compete with the aid of state-of-the-art assistive technology.
Lea Hehenberger   +14 more
doaj   +1 more source

Experimental realization of a quantum game on a one-way quantum computer

open access: yes, 2007
We report the first demonstration of a quantum game on an all-optical one-way quantum computer. Following a recent theoretical proposal we implement a quantum version of Prisoner's Dilemma, where the quantum circuit is realized by a 4-qubit box-cluster ...
André Stefanov   +8 more
core   +2 more sources

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