Results 121 to 130 of about 31,059 (260)
Punchline with(out) purpose: Integrating research on instructional humour and seductive details
Abstract Introduction We integrated research on instructional humour and seductive details to investigate when affiliative course‐related humour is effective or rather ineffective for learning. We assumed that instructional humour without a cognitive function (irrelevant humour) would have detrimental effects on learning performance resembling the ...
Lisa Bender +2 more
wiley +1 more source
Serious Game Aimed at Assessing Executive Planning Skills in Children With Autism: Cross-Sectional Design and Formative Evaluation of ShopAutiPlan. [PDF]
Shamhan ANM +3 more
europepmc +1 more source
In article features of use of multimedia technologies are discussed by preparation on computer science in high school on an example of training to databases.
openaire +1 more source
Distributed multimedia quality: The user perspective
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.Distributed multimedia supports a symbiotic infotainment duality, i.e.
Gulliver, Stephen Richard
core
Abstract Background Learning English as a second language (L2) is crucial in a globalized world. However, longitudinal evidence on how young learners' achievement emotions and perceived teacher–child relationship quality jointly shape L2 outcomes remains limited.
Fabiola Silletti +6 more
wiley +1 more source
A short video recommendation algorithm incorporating network awareness and video bitrate. [PDF]
Zeng Y, Li Y, Lang L, Zhang W.
europepmc +1 more source
Continuous metadata flows for distributed multimedia
The practical use of temporal multimedia has increased markedly in recent years as enabling technologies for the distribution and streaming of media have become available. As a part of this trend, hypermedia systems and models have adapted accordingly to
Page, Kevin R, Page, Kevin R.
core
Abstract Scientific publications on AI education frequently express concerns that students at all educational levels, lacking sufficient AI literacy, may become passive learners due to the use of generative language models and blindly trust AI outputs.
Matthias Carl Laupichler +3 more
wiley +1 more source
Effectiveness of Digital Serious Games on Knowledge and Attitudes in Public Health Education: Systematic Review and Bayesian Network Meta-Analysis of Randomized Controlled Trials. [PDF]
Huang D +5 more
europepmc +1 more source
Acumen: An interactive multimedia simulation based on situated learning theory
This paper describes the development and evaluation of a multimedia simulation for teaching research skills to business students. Graphics, sound and video are used to create semi- realistic ' microworlds' which students explore in order to solve a ...
Herrington, J., Standen, P.
core

