Computing Academics Into New Age Applied Science Programs And Fields Emphasizing Trend On Animation And Multimedia Technology—An Investigation Of Indian Private Universities [PDF]
The world is changing rapidly and for this information and technology playing a leading role. Computing is the vital driving force for the information and technological affairs which include collection, selection, organization, processing, management, and dissemination of information.
P. S. Aithal, P. K. Paul
openaire +2 more sources
PENGEMBANGAN MULTIMEDIA PEMBELAJARAN INTERAKTIF BERBASIS METODE INQUIRY PADA MATAKULIAH JARINGAN KOMPUTER [PDF]
Penelitian dengan judul “Pengembangan Multimedia Pembelajaran Interaktif dengan Berbasis Metode Inquiry Pada Matakuliah Jaringan Komputer ” adalah penelitian dan pengembangan multimedia yang bertujuan untuk : 1) Mengembangkan Multimedia Pembelajaran ...
Buzwery, Aliyaputri Andini
core
Gamifying anatomy outreach: An underexplored opportunity
Abstract This article explores the underutilized potential of incorporating gamified approaches into anatomy outreach initiatives. While gamification and game‐based learning approaches have been widely adopted in formal educational settings, there is a surprising lack of research on their application for community‐based public engagement with anatomy ...
Mikaela L. Stiver+3 more
wiley +1 more source
DEVELOPMENT OF INTERACTIVE MULTIMEDIA USING THE MACROMEDIA FLASH AND SCIENCE APPROACH FOR ENGINEERING MATERIALS COURSES IN MECHANICAL ENGINEERING EDUCATION UNIVERSITAS SRIWIJAYA [PDF]
This study aims to developing interactive multimedia using Macromedia Flash and science approach for Engineering Materials courses in study program of Mechanical Engineering Education, Universitas Sriwijaya.
Rukiyah, Rukiyah+2 more
core
Podcasts in health education—Insights from a scoping review and survey
Abstract Podcasts have rapidly emerged as a powerful tool for health communication, especially since the COVID‐19 pandemic. While evidence shows that podcasts can enhance student knowledge, confidence, and flexibility in learning, their educational impact is primarily studied within formal academic contexts.
Matthew J. Barton+2 more
wiley +1 more source
Self‐inferring incomplete multi‐view clustering
A novel algorithm is proposed, named self‐inferring multi‐view clustering, to learn a common representation for all views while inferring the missing instances simultaneously. The missing instances of incomplete multi‐view data are replenished with zeros and exploited as variables and a feature graph is constructed for each view.
Junjun Fan+5 more
wiley +1 more source
Visualisasi Pengumuman dan SOP Fakultas Ilmu Komputer Universitas Katolik Santo Thomas Medan Berbasis Multimedia [PDF]
Standard Operational Procedure (SOP) is a collection of instructions that function as a guide in the process of administering government, especially the Faculty section that is in a university.
Laoly, O. (Oktariani)+1 more
core +2 more sources
“Because everybody's different”: Co‐designing body donor program consent processes
Abstract While it is broadly accepted that body donation for anatomical education should rely on informed consent, consent processes vary substantially. Best practice guidelines for body donation are typically published by anatomical societies and may not reflect details valued by prospective donors or the educators and students who utilize donor ...
Georgina C. Stephens
wiley +1 more source
Semi‐Paired Semi‐Supervised Deep Hashing for cross‐view retrieval
In this study, a Semi‐Paired Semi‐Supervised Deep Hashing (SPSDH) is proposed. SPSDH is a novel end‐to‐end deep neural network model with high‐order affinity. A non‐local higher‐order affinity measure that better considers the multimodal neighbourhood structure. And a common representation to associate different modalities is introduced, which combined
Yi Wang+3 more
wiley +1 more source
Personalized Empathic Computing (PEC) [PDF]
Until a decade ago, computers were only used by experts, for professional purposes solely. Nowadays, the personal computer (PC) is standard equipment in most western housekeepings and is used to gather information, play games, communicate, etc.
Janssen, J.H.+4 more
core +2 more sources