Results 41 to 50 of about 676,227 (260)

The Feasibility of Offering Bachelor of Science in Entertainment and Multimedia Computing (BSEMC) using SWOT Analysis

open access: yes, 2022
The research has been conducted to examine the feasibility of offering a Bachelor of Science in Entertainment and Multimedia Computing, one of the Commission on Higher Education (CHED) priority courses according to [1] and in keeping with the University's mission and vision.
Olipas, Cris Norman P.   +1 more
openaire   +1 more source

Making of Basic Engineering Applications Using Badminton Game Macromedia Flash 8 Professional [PDF]

open access: yes, 2010
One method of manufacture that can be practically effective in the process of understanding the basic game of badminton is to use multimedia methods, because this method has the ability to be able to show a combination of text, images, animation, sound,
Kusmawandi, I. (Iwan)   +1 more
core  

‘SOMS BrainSpace’: A digital serious game for undergraduate neuroscience

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Neuroanatomy is challenging for many undergraduates, requiring strong visuospatial skills and a deep understanding of complex concepts. This study developed and evaluated SOMS BrainSpace, a digital serious game for neuroanatomy education, using a mixed methods approach.
Anthony Tran   +3 more
wiley   +1 more source

Interactive Multimedia Applications "Know Your Computer Components" Using the Swish Max [PDF]

open access: yes, 2003
Nowadays with the advancement of science and technology and advances in the computer world in particular, many people utilization of computer technology in all areas of life, as in the field of medical science, education and others.
Bintoro, S. D. (Seno)   +1 more
core  

The Children's Museum [PDF]

open access: yes
The Children’s Museum teaches children about science and nature through productive play and by stimulating their imaginations. The Museum promotes science literacy and inquiry-based learning through a variety of programs including a Museum Pre-School ...

core   +2 more sources

Promoting engagement in embryology through gamified student‐developed small group sessions

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Learning embryology is often challenging for students as it requires conceptualizing morphological changes to embryologic structures across time. To further complicate the process, while some structures transition to permanent structures, others disappear or degenerate.
Jessica N. Byram   +2 more
wiley   +1 more source

The effect of project-based multimedia approach on computer science students’ learning

open access: yesFanāvarī-i āmūzish, 2020
Background and Objectives: Certainly we all know that due to the diversity and multiplicity of different media around our children, today their taste for learning has changed and there is no choice but to use technology in education and use tools and methods of teaching based on multimedia.
M. Rostaminezhad, M. mohammadi
openaire   +1 more source

What we know about learning: How we must change the school experience [PDF]

open access: yes, 2010
Dr. Roger Schank was the Founder of the renowned Institute for the Learning Sciences at Northwestern University, where he is John P. Evans Professor Emeritus in Computer Science, Education and Psychology.
Schank, Roger
core  

NeuroTwister: Gamified learning to teach cross‐sectional neuroanatomy to medical students

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Neuroscience is a required course in many health professions curricula, but with it often comes neurophobia, the fear or difficulty that students experience when attempting to learn neuroscience. Traditional teaching methods in neuroanatomy may contribute to cognitive overload and stress, reinforcing the notion that neuroanatomy is ...
Cameron B. Jeter   +3 more
wiley   +1 more source

An Application of Multimedia Services on Transportation: The Use of the World Wide Web (WWW) [PDF]

open access: yes, 2005
INTRODUCTION In recent years, there is an ever-increasing demand and interest in the use of multimedia technology and applications in industry, government and academia.
Sui, Y.L.
core  

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