Results 61 to 70 of about 29,201,697 (248)

Designing a Culture‐Driven C‐STEAM Project Framework for Vocational Education

open access: yesFuture in Educational Research, EarlyView.
ABSTRACT Amid rapid technological advances and a growing emphasis on cultural sustainability in education, STEAM education has been widely adopted to support interdisciplinary learning and decision‐making skills. However, many STEAM implementations remain largely instrumental, regularly neglecting cultural meaning‐making, value orientation, and ...
Zhang Congmin   +3 more
wiley   +1 more source

Use of Gamification as an Active Teaching and Learning Methodology in Undergraduate Dental Education in Oral Radiology

open access: yesJournal of Dental Education, EarlyView.
ABSTRACT Purpose/Objectives Active learning methodologies have been increasingly adopted in dental education to promote student engagement and improve learning outcomes. Gamification has emerged as a promising strategy; however, evidence regarding its effectiveness in oral radiology education remains limited.
Natalia Myrrha Melo   +6 more
wiley   +1 more source

Building a Framework for the Digital Transformation of Italian Universities: Evidence From the University of Naples “Parthenope”

open access: yesStrategic Change, EarlyView.
ABSTRACT This paper examines the digital transformation of universities, a category of knowledge‐intensive organizations (KIOs) increasingly pressured to invest in new technological tools for the development of innovative teaching and research processes and practices.
Stefano Marciano   +2 more
wiley   +1 more source

Conserving wildlife through demand reduction and supply alternatives: Two experiments in restaurants in Kinshasa

open access: yesPeople and Nature, EarlyView.
Abstract High aggregate levels of wildlife consumption in cities in Central Africa highlight the need for solutions that balance wildlife protection, local livelihoods and the relational values between people and nature. This study explores the impacts of demand‐ and supply‐side interventions on wild meat consumption through two randomized control ...
Abdoulaye Cisse   +2 more
wiley   +1 more source

Engaging people in educational processes that foster environmentally valuable outcomes: A synthesis of key findings across eight systematic reviews

open access: yesPeople and Nature, EarlyView.
Abstract Alongside the rise of the evidence‐based conservation movement over the past 20 years, environmental education (EE) has emerged as a worthwhile strategy to achieve conservation goals. EE can help develop the societal attitudes, knowledge, skills, behaviours and norms that address conservation and environmental challenges and build deeper ...
Nicole M. Ardoin   +4 more
wiley   +1 more source

Authentic learning and multimedia in history education [PDF]

open access: yes, 2008
A brief narrative description of the journal article, document, or resource. The momentum gathering behind authentic learning/critical skills raises fundamental issues concerning teaching and learning.
Hillis, Peter, Calderhead, Drew
core   +2 more sources

Rewilding's technological experiments: Virtual reality and scalable narratives of rewilding in the Scottish highlands

open access: yesPeople and Nature, EarlyView.
Abstract Depictions of rewilded landscapes reveal the underlying principles shaping the future of rewilding. This paper analyses a virtual reality (VR) model of a rewilding project in the Scottish Highlands that is advertised as a vision of a rewilded nature in 50 to 100 years' time.
Nick Sidwell
wiley   +1 more source

Revealing the dark biodiversity around us through a national school‐based citizen science project

open access: yesPeople and Nature, EarlyView.
Abstract School‐based citizen science holds great potential for expanding biodiversity knowledge while engaging young people in authentic scientific practices. This is particularly important for revealing ‘dark biodiversity’, defined as the vast yet often overlooked biodiversity that remains hidden due to its small size or cryptic nature, including ...
Juan Ignacio Ramirez   +7 more
wiley   +1 more source

A STUDY ON THE EFFECTIVENESS OF MULTIMEDIA IN TEACHING COMPUTER SCIENCE AMONG XI STANDARD STUDENTS IN KARUR DISTRICT

open access: yesInternational Journal of Research -GRANTHAALAYAH, 2016
This study attempted to find out the effect of using multimedia in teaching Computer Science among XI students. Sample of 62 students was selected for the study in Karur District. Two groups pretest and posttest experimental design was used. Data were analyzed.
openaire   +2 more sources

Practical considerations for pathologists when selecting digital pathology systems: an ESDIP guide

open access: yesThe Journal of Pathology, EarlyView.
Abstract The implementation of digital pathology (DP) has been reported across academic, public, and private laboratory settings, providing valuable insights into workflow transformation. However, comparatively little guidance exists on how DP systems should be evaluated prior to acquisition and deployment.
Diana Montezuma   +9 more
wiley   +1 more source

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