Results 171 to 180 of about 2,261,533 (246)

Considering user experience and cognitive load in the design and development of a virtual reality application for embodied anatomy learning

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Virtual reality (VR) offers new possibilities for anatomy education through immersive and embodied interaction. Early‐stage evaluation of VR tools is necessary to assess user experience and perceived cognitive load and to guide iterative development.
Mélanie Gallot   +4 more
wiley   +1 more source

Designing and evaluating a neuroanatomy learning experience using multiple external representations

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Neuroanatomy is challenging, requiring multiple external representations (MER) for comprehension. While studies have examined individual representations of neuroanatomy, a gap remains in understanding how students link across MER, especially between technology‐generated representations with everyday experiences.
Valeria Vendries, Ji Shen
wiley   +1 more source

Subjective age of acquisition norms for 30,849 Russian words. [PDF]

open access: yesBehav Res Methods
Grigoriev AA   +4 more
europepmc   +1 more source

Managing the heat of hydration effects in concrete

open access: yes
Concrete is a foundation material in the field of structural engineering, and a thorough understanding of its properties, behavior, and applications is essential for designing and constructing safe and durable structures.
del Rey Castillo, Enrique   +1 more
core  

Seeing ourselves in anatomy: Embedding equity, diversity, and inclusivity to transform learning in a UK BSc curriculum

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Embedding intersectional equity, diversity, and inclusion (EDI) in anatomy education is essential to reflect the growing diversity of student populations, support all learners, and prepare graduates for a more inclusive, socially responsive global workforce.
Michelle Welsh, Ourania Varsou
wiley   +1 more source

Guidelines for designing and implementing game‐based learning in comparative anatomy education

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Game‐based learning (GBL) is increasingly used in health professions anatomy education to promote engagement, knowledge acquisition, collaboration, and application of knowledge. However, its application to comparative veterinary anatomy remains fragmented, with limited guidance on how games can be systematically designed around the specific ...
Arthur Chin Haeng Lau   +1 more
wiley   +1 more source

Utility of lay and clinical narratives for transparent autism diagnosis using BioBERT deep learning. [PDF]

open access: yesFront Digit Health
Leroy G   +6 more
europepmc   +1 more source

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