Determination of sequential best replies in n-player games by Genetic Algorithms [PDF]
An iterative algorithm for establishing the Nash Equilibrium in pure strategies (NE) is proposed and tested in Cournot Game models. The algorithm is based on the convergence of sequential best responses and the utilization of a genetic algorithm for ...
Mattheos K. Protopapas
core
Product quality, network effects, and efficiency of network markets. [PDF]
Zhao D, Song Y.
europepmc +1 more source
Cournot–Nash equilibria in continuum games with non-ordered preferences. [PDF]
In the usual framework of continuum games with externalities, we substantially generalize Cournot–Nash existence results [Balder, A unifying approach to existence of Nash equilibria, Int.
Topuzu, Mihaela +1 more
core
Transportation price, product differentiation, and R&D in an oligopoly. [PDF]
Kanehara D, Kamei K.
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Spatial Cournot Competition and Consumers’ Heterogeneity: A Note [PDF]
We consider the standard model of spatial Cournot competition and show that a necessary condition for dispersion equilibria is that the distribution be not unimodal.Spatial Cournot competition, consumers ...
Corrado Benassi
core
Dynamics of a Cournot game with bounded rational firms and various scale effects. [PDF]
Li X, Li B, Su L.
europepmc +1 more source
Welfare Implications of Border Carbon Adjustments on the Trade of Harvested Wood Products. [PDF]
Liao X, Ning Z.
europepmc +1 more source
Behavioral Convergence Properties of Cournot and Bertrand Markets: An Experimental Analysis [PDF]
This paper reports an experiment that examines the relative convergence properties of differentiated-product Cournot and Bertrand oligopolies. Overall, Bertrand markets tend to converge to Nash equilibrium predictions more quickly and more completely ...
Douglas D. Davis
core
Quantum Cournot Triopoly Game with Heterogeneous Expectations: Dynamics and Chaos Control with Isoelastic Demand. [PDF]
Wei L, Wang S, Wang J.
europepmc +1 more source
Once Beaten, Never Again: Imitation in Two-Player Potential Games [PDF]
We show that in symmetric two-player exact potential games, the simple decision rule "imitate-if-better" cannot be beaten by any strategy in a repeated game by more than the maximal payoff difference of the one-period game.
Peter Duersch +2 more
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