Research on user acceptance intention of artificial intelligence generated content for museum cultural and creative products. [PDF]
Dongjiao Z, Yunlong Z, Xu J.
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Correction: Does cultural identity catalyze behavior? A TAM-based study on museum cultural creative products consumption in China. [PDF]
Hu C +6 more
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Understanding purchase intention for genAI-enabled museum cultural and creative products using a SOR model. [PDF]
Shi M, Guo Q, Li H, Lee K.
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User-centric innovation strategies for cultural creative products in China's rural tourism. [PDF]
Qi Y, Ni Q, Zhang J, Han J, Ren H.
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Research on the purchase intention of museum digital cultural and creative products based on value adoption model. [PDF]
Gu M, Zhao T.
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Research on driving factors of consumer purchase intention of artificial intelligence creative products based on user behavior. [PDF]
Shi W, Li L, Zhang Z, Li M, Li J.
europepmc +1 more source
Research on consumers' purchase intention of cultural and creative products-Metaphor design based on traditional cultural symbols. [PDF]
Liu L, Zhao H.
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Research on narrative design of handicraft intangible cultural heritage creative products based on AHP-TOPSIS method. [PDF]
Li M, Wang L, Li L.
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Fostering Rural High School Students' Creativity Through Making and Tinkering with 3D Printing. [PDF]
Qian Y, Tang H.
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"Opening the Box to Explore the Contents": A study on the design elements of museum cultural and creative blind boxes based on consumer preferences - Taking the Macao Museum as an example. [PDF]
Huang X, Zhou D, Li Q, Ye H, Ke H, Xu A.
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