Results 41 to 50 of about 17,857,798 (176)
The consumption of clothes is increasing every year, which is a huge challenge for sustainability. Educational Design research have shown that the challenge cannot be solved unless we have critical literate consumers.
Maivorsdotter, Ninitha +5 more
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Illusionary Selves: Critiquing Online Persona Construction Through AI-Mediated Interaction Design
Social media platforms have become central sites of identity construction, where visibility and legitimacy are shaped through algorithmic systems, aesthetic conventions, and platform economies.
Xueyi Li, Yonghong Liu, Yangcheng Wang
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Perspectives on Critical Design: a Conversation with Ralph Ball and Maxine Naylor [PDF]
This paper features an edited conversation with designers Ralph Ball and Maxine Naylor. It explores their thinking in relation to critical design. In the preface to 'Form Follows Idea' (Ball & Naylor, 2005) Jeremy Myerson describes Ball and Naylor as ...
Malpass, Matt
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Curious Games: Game Making, Hacking and Jamming as Critical Practice
In this article we establish the affordances of game making, hacking, and jamming as critical practices in teaching and research. We explain the origins of our approach in specific teaching and research projects and consider their impact on our scholarly
Chloé Germaine, Paul Wake
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Trace: Design Project and Critical Reflection [PDF]
With a view to publication we reformatted our project Trace as a picture essay. Here we argue that our research explores questions of architectural scholarship through the medium of the architectural design project.
Dean, C. +5 more
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This article describes the development of a theatre- and design-based Performance Lecture whose goal is to develop reflexivity around the theme of longevity and innovation in secondary and university level students.
JONATHAN HANKINS, ANGELO HANKINS
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Text Selection and Course Design: Faculty Perspectives on Critical Reading and Critical Thinking
This study of sociology faculty in twelve private colleges and universities compares teaching with textbooks and alternative texts in undergraduate classes. Faculty explain that textbooks provide a breadth of material that is organized and streamlined in
Julie Collins-Dogrul, Kenia Saldaña
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Locating critical design literacy
This paper addresses one of the challenges presented in the call for the October 2022 symposium prior to this special issue: How would we expect design literacy (knowledge) to be demonstrated by non-designers?
Eva Lutnæs
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From critical design to critical infrastructure
Amazon Mechanical Turk (AMT) demonstrates how infrastructure projects can be designed and undertaken smoothly. AMT is a Web-based labor market that draws workers from all over the world to perform small bits of digital labor for pay. AMT organizes workers for the pleasure of programmers and the productivity of companies and researchers.
Lilly Irani, Michael Six Silberman
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Self-reflexive videogames: observations and corollaries on virtual worlds as philosophical artifacts
Self-reflexive videogames are videogames designed to materialize critical and/or satirical perspectives on the ways in which videogames themselves are designed, played, sold, manipulated, experienced, and understood as social objects.
Stefano Gualeni
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