Results 241 to 250 of about 2,578,119 (290)
Editorial: Innovations in industry 4.0: advancing mobility and manipulation in robotics. [PDF]
Harada K, Muthusamy R.
europepmc +1 more source
Frequency-Guided Expert Modulation for Noisy-Label Facial Expression Recognition. [PDF]
Zhang M, Lou M, Chen L.
europepmc +1 more source
A covariate aware and dual convolutional network model for stadium crowd flow prediction. [PDF]
Duan H, Sun Q.
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Density estimation in crowd videos
In crowd surveillance systems, it is important to select the proper analysis algorithm considering the properties of the video content. The inappropriate algorithm selection may result in performance degradation and generation of false alarms. An important feature of crowd videos is the density of the crowd.
Ayse Elvan Gunduz +2 more
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Real-time density-based crowd simulation
Computer Animation and Virtual Worlds, 2012ABSTRACTVirtual characters in games and simulations often need to plan visually convincing paths through a crowded environment. This paper describes how crowd density information can be used to guide a large number of characters through a crowded environment.
Roland Geraerts
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Crowd Density Analysis and tracking
2015 International Conference on Advances in Computing, Communications and Informatics (ICACCI), 2015Crowd Density Analysis (CDA) aims to compute concentration of crowd in surveillance videos. This paper core is to estimate the crowd concentrations using crowd feature tracking with optical flow. Local features are extracted using Features for Accelerated Segment Test (FAST) algorithm per frame.
P. V. V. Kishore +3 more
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Density Avoidance in Pedestrian Crowds
Proceedings of the 8th International Conference on Bio-inspired Information and Communications Technologies (formerly BIONETICS), 2015Traffic jam caused by self-propelled particles is a research topic of broad interest. Cellular automata models are used for the simulation and analysis. One of the popular models is the floor field model. We add the rule of avoiding high density among particles to the model and show that it enables simulating a more realistic situation.
Daichi Maruyama, Tatsuji Takahashi
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Density constraints for crowd simulation
2009 International IEEE Consumer Electronics Society's Games Innovations Conference, 2009Virtual worlds are nowadays commonly used in interactive applications, like computer games and simulations. Typically, such worlds are populated by a large number of virtual characters. On one hand, these characters have global goals with respect to the environment and thus, they must be able to plan their paths toward their desired locations.
Karamouzas, I. +2 more
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