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Density estimation in crowd videos

open access: yes2014 22nd Signal Processing and Communications Applications Conference (SIU), 2014
In crowd surveillance systems, it is important to select the proper analysis algorithm considering the properties of the video content. The inappropriate algorithm selection may result in performance degradation and generation of false alarms. An important feature of crowd videos is the density of the crowd.
Ayse Elvan Gunduz   +2 more
openaire   +3 more sources

Real-time density-based crowd simulation

Computer Animation and Virtual Worlds, 2012
ABSTRACTVirtual characters in games and simulations often need to plan visually convincing paths through a crowded environment. This paper describes how crowd density information can be used to guide a large number of characters through a crowded environment.
Roland Geraerts
exaly   +3 more sources

Crowd Density Analysis and tracking

2015 International Conference on Advances in Computing, Communications and Informatics (ICACCI), 2015
Crowd Density Analysis (CDA) aims to compute concentration of crowd in surveillance videos. This paper core is to estimate the crowd concentrations using crowd feature tracking with optical flow. Local features are extracted using Features for Accelerated Segment Test (FAST) algorithm per frame.
P. V. V. Kishore   +3 more
openaire   +2 more sources

Density Avoidance in Pedestrian Crowds

Proceedings of the 8th International Conference on Bio-inspired Information and Communications Technologies (formerly BIONETICS), 2015
Traffic jam caused by self-propelled particles is a research topic of broad interest. Cellular automata models are used for the simulation and analysis. One of the popular models is the floor field model. We add the rule of avoiding high density among particles to the model and show that it enables simulating a more realistic situation.
Daichi Maruyama, Tatsuji Takahashi
openaire   +2 more sources

Density constraints for crowd simulation

2009 International IEEE Consumer Electronics Society's Games Innovations Conference, 2009
Virtual worlds are nowadays commonly used in interactive applications, like computer games and simulations. Typically, such worlds are populated by a large number of virtual characters. On one hand, these characters have global goals with respect to the environment and thus, they must be able to plan their paths toward their desired locations.
Karamouzas, I.   +2 more
openaire   +2 more sources

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