Results 21 to 30 of about 81,118 (287)
Analysis-by-synthesis: Pedestrian tracking with crowd simulation models in a multi-camera video network [PDF]
For tracking systems consisting of multiple cameras with overlapping field-of-views, homography-based approaches are widely adopted to significantly reduce occlusions among pedestrians by sharing information among multiple views.
Bhanu, B, Jin, Z
core +1 more source
A Spatio-Temporal Hierarchical Model for Crowd Formation Planning in Large-Scale Performance
Crowd formation of aesthetic transformation is considered to have extremely high artistic value and is widely applied in large-scale performances. In this paper, a spatio-temporal hierarchical model that parts the crowd formation transform into multiple ...
Yihao Li +3 more
doaj +1 more source
Intelligent agent simulator in massive crowd [PDF]
Crowd simulations have many benefits over real-life research such as in computer games, architecture and entertainment. One of the key elements in this study is to include elements of decision-making into the crowd.
Ahmad, A. +7 more
core +2 more sources
A novel simulation framework for crowd co-evolutions
PurposeEvolution can be easily observed in nature world, and this phenomenon is a research hotspot no matter in natural science or social science. In crowd science and technology, evolutionary phenomenon exists also among many agents in crowd network ...
Kun Wang, Hongbo Sun
doaj +1 more source
A reflective memory based framework for crowd network simulations [PDF]
Purpose - As main mode of modern service industry and future economy society, the research on crowd network can greatly facilitate governances of economy society and make it more efficient, humane, sustainable and at the same time avoid disorders ...
Sun Hongbo, Mi Zhang
doaj +1 more source
At present, a common drawback of crowd simulation models is that they are mainly simulated in (abstract) 2D environments, which limits the simulation of crowd behaviors observed in real 3D environments. Therefore, we propose a deep reinforcement learning-
Dong Zhang +7 more
doaj +1 more source
Towards agent-based crowd simulation in airports using games technology [PDF]
We adapt popular video games technology for an agent-based crowd simulation in an airport terminal. To achieve this, we investigate the unique traits of airports and implement a virtual crowd by exploiting a scalable layered intelligence technique in ...
A. Pepe +7 more
core +1 more source
Minimal time problem for discrete crowd models with a localized vector field [PDF]
In this work, we study the minimal time to steer a given crowd to a desired configuration. The control is a vector field, representing a perturbation of the crowd velocity, localized on a fixed control set. We characterize the minimal time for a discrete
Duprez, Michel +2 more
core +3 more sources
Implementasi Metode Reynolds menggunakan Simulasi Kerumunan Bebek
"Simulation of Duck Crows Using Reynolds Method" is a study with the aim to find out the behavior of duck breeding crowd. The next goal is to make a crowd simulation using the Reynolds method.
Sidhiq Andriyanto +2 more
doaj +1 more source
Review of Virtual Traffic Simulation and Its Applications
The increasing number of vehicles in cities brings new challenges to urban traffic management. Analyzing and modeling traffic is of great practical significance to urban intelligent traffic management.
Cui-juan Liu +3 more
doaj +1 more source

