Results 11 to 20 of about 81,118 (287)

An improved social force model (ISFM)-based crowd evacuation simulation method in virtual reality with a subway fire as a case study

open access: yesInternational Journal of Digital Earth, 2023
Crowd evacuation simulation using virtual reality (VR) is significant for digital emergency response construction. However, existing evacuation simulation studies suffer from poor adaptation to complex environments, inefficient evacuations, and poor ...
Jinbin Zhang   +8 more
doaj   +1 more source

Entropy-Based Crowd Evacuation Modeling With Seeking Behavior of Social Groups

open access: yesIEEE Access, 2021
Emergency crowd evacuation, especially in congested indoor scenes, is an important issue in public areas' daily management. Computer simulation is a widely adopted technique to study crowd evacuations and help design reasonable emergence plans due to its
Xiaowei Chen, Jian Wang
doaj   +1 more source

From Crowd Simulation to Robot Navigation in Crowds [PDF]

open access: yesIEEE Robotics and Automation Letters, 2020
This letter presents the result of a study aiming at investigating to what extent the results obtained in the Crowd Simulation domain could be used to control a mobile robot navigating among people. It turns out that Crowd Simulation relies on two assumptions that would not hold for a real mobile robot, a test protocol has therefore been designed in ...
Thierry Fraichard, Valentin Levesy
openaire   +3 more sources

Autonomous Agents in 3D Crowd Simulation Through BDI Architecture

open access: yesJOIV: International Journal on Informatics Visualization, 2021
Agent based simulation (ABS) is a paradigm to modelling systems included of autonomous and interacting agents. ABS has been tremendous growth and used by researchers in the social sciences to study socio-environmental complex systems.
Sim Keng Wai   +5 more
doaj   +1 more source

Challenges in Crowd Simulation [PDF]

open access: yes2009 International Conference on CyberWorlds, 2009
The purpose of this paper is to identify the problems to solve in order to simulate real-time crowds in a Virtual Environment. We try to classify these problems and study how they have been addressed until now by the research community and our Lab in particular. We then discuss for each problem what are the future challenges and how to address them.
Daniel Thalmann   +3 more
openaire   +1 more source

Feeling crowded yet?: crowd simulations for VR [PDF]

open access: yes2016 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE), 2016
With advances in virtual reality technology and its multiple applications, the need for believable, immersive virtual environments is increasing. Even though current computer graphics methods allow us to develop highly realistic virtual worlds, the main element failing to enhance presence is autonomous groups of human inhabitants.
Pelechano Gómez, Núria   +1 more
openaire   +2 more sources

Reasoning about crowd evacuations as emergent phenomena when using participatory computational models

open access: yesFrontiers in Education, 2023
How do students apply systems thinking to make sense of a computational model of crowd evacuation? We developed a participatory simulation in which users play the role of evacuees that move through a narrow passageway.
Elon Langbeheim   +3 more
doaj   +1 more source

Simulating Crowds and Autonomous Vehicles [PDF]

open access: yes, 2020
15 pages, 4 figures.
John Charlton   +3 more
openaire   +3 more sources

A Crowd Equivalence-Based Massive Member Model Generation Method for Crowd Science Simulations

open access: yesInternational Journal of Crowd Science, 2022
Crowd phenomena are widespread in human society, but they cannot be observed easily in the real world, and research on them cannot follow traditional ways. Simulation is one of the most effective means to support studies about crowd phenomena.
Aoqiang Xing, Hongbo Sun
doaj   +1 more source

A new simulation framework for crowd collaborations

open access: yesInternational Journal of Crowd Science, 2021
PurposeCollaboration is a common phenomenon in human society. The best way of collaborations can make the group achieve the best interests. Because of the low cost and high repeatability of simulation, it is a good method to explore the best way of ...
Rui Yang, Hongbo Sun
doaj   +1 more source

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