Results 1 to 10 of about 21,542 (113)
Simulation of Crowd Problems for Computer Vision [PDF]
This work presents an approach for generating video evidence of dangerous situations in crowded scenes. The scenarios of interest are those with high safety risk such as blocked exit, collapse of a person in the crowd, and escape panic. Real visual evidence for these scenarios is rare or unsafe to reproduce in a controllable way.
Andrade, Ernesto, Fisher, Bob
core +2 more sources
A Cloud-Based Deep Learning Framework for Early Detection of Pushing at Crowded Event Entrances
Crowding at the entrances of large events may lead to critical and life-threatening situations, particularly when people start pushing each other to reach the event faster. Automatic and timely identification of pushing behavior would help organizers and
Ahmed Alia +4 more
doaj +1 more source
Computer simulation of leadership, consensus decision making and collective behaviour in humans. [PDF]
The aim of this study is to evaluate the reliability of a crowd simulation model developed by the authors by reproducing Dyer et al.'s experiments (published in Philosophical Transactions in 2009) on human leadership and consensus decision making in a ...
Song Wu, Quanbin Sun
doaj +1 more source
In this study, we propose CoR-SketchAR, an augmented reality (AR) environment authoring tool that uses dry-erase markers for real-time collaboration among users. The most important requirement for multi-user collaboration in an AR environment is that the
Gahyeon Kim, Mankyu Sung
doaj +1 more source
When people have to solve many tasks, they can aggregate diverse individuals' judgments using the majority rule, which often improves the accuracy of judgments (wisdom of crowds). When aggregating judgments, individuals' subjective confidence is a useful
Masaru Shirasuna, Hidehito Honda
doaj +1 more source
Crowding in Cellular Environments at an Atomistic Level from Computer Simulations [PDF]
The effects of crowding in biological environments on biomolecular structure, dynamics, and function remain not well understood. Computer simulations of atomistic models of concentrated peptide and protein systems at different levels of complexity are beginning to provide new insights.
Michael Feig +4 more
openaire +2 more sources
We address the fundamental question why we should use PageRank and similar link-based algorithms in search engines, if at all. In a legendary article from 1998, the Google founders gave an intriguing wisdom-of-crowds justification for PageRank according ...
George Masterton, Erik J. Olsson
doaj +1 more source
Epistemological Levelism and Dynamical Complex Systems: The Case of Crowd Behaviour
The main aim of this paper is to show how the design and creation of computational models to study and simulate of the behaviour of dynamical complex systems, and in particular crowds of pedestrian, actually implicitly employs elements of a framework ...
Giuseppe Vizzari, Stefania Bandini
doaj +1 more source
A survey of real-time crowd rendering [PDF]
In this survey we review, classify and compare existing approaches for real-time crowd rendering. We first overview character animation techniques, as they are highly tied to crowd rendering performance, and then we analyze the state of the art in crowd ...
Andújar Gran, Carlos Antonio +2 more
core +2 more sources
Towards agent-based crowd simulation in airports using games technology [PDF]
We adapt popular video games technology for an agent-based crowd simulation in an airport terminal. To achieve this, we investigate the unique traits of airports and implement a virtual crowd by exploiting a scalable layered intelligence technique in ...
A. Pepe +7 more
core +1 more source

