Results 21 to 30 of about 21,542 (113)
Attack on the clones: managing player perceptions of visual variety and believability in video game crowds [PDF]
Crowds of non-player characters are increasingly common in contemporary video games. It is often the case that individual models are re-used, lowering visual variety in the crowd and potentially affecting realism and believability.
Kirman, Ben +2 more
core +1 more source
Massive Crowd Simulation With Parallel Computing on GPU
The ability to simulate realistic crowds is a highly sought-after capability in the fields of entertainment (video games, movies), urban planning and evacuation simulations. Traditional approaches to crowd simulation rely on heavy Central Processing Unit (CPU) computation. This approach has limitations in terms of scalability and performance, which are
Lombardo, Vincenzo +2 more
openaire +3 more sources
Computer simulation of macro-behavioral patterns in a crowd of pedestrians
'Banded structure', shown by a collectivity of pedestrians on a large crosswalk, had been documented in a previous observational study (Yamori & Sugiman, 1990). In the present study, such self-organized collective structure is called a macro-behavioral pattern (MBP).
KATSUYA YAMORI, TOSHIO SUGIMAN
openaire +2 more sources
Position-Based Multi-Agent Dynamics for Real-Time Crowd Simulation (MiG paper)
Exploiting the efficiency and stability of Position-Based Dynamics (PBD), we introduce a novel crowd simulation method that runs at interactive rates for hundreds of thousands of agents. Our method enables the detailed modeling of per-agent behavior in a
Green S. +6 more
core +1 more source
Should We Learn Probabilistic Models for Model Checking? A New Approach and An Empirical Study [PDF]
Many automated system analysis techniques (e.g., model checking, model-based testing) rely on first obtaining a model of the system under analysis. System modeling is often done manually, which is often considered as a hindrance to adopt model-based ...
A Bauer +30 more
core +3 more sources
Pedestrian, Crowd, and Evacuation Dynamics
This contribution describes efforts to model the behavior of individual pedestrians and their interactions in crowds, which generate certain kinds of self-organized patterns of motion. Moreover, this article focusses on the dynamics of crowds in panic or
A Borgers +87 more
core +1 more source
Towards a Dedicated Computer Vision Tool set for Crowd Simulation Models
As the population of world is increasing, and even more concentrated in urban areas, ensuring public safety is becoming a taunting job for security personnel and crowd managers. Mass events like sports, festivals, concerts, political gatherings attract thousand of people in a constraint environment,therefore adequate safety measures should be adopted ...
Sultan Daud Khan +2 more
openaire +2 more sources
Strategic litigation as a challenge for deliberative democracy
Abstract Strategic litigation is a growing public concern, but remains understudied in democratic theory. In strategic litigation, collectives go to court with a political agenda that goes beyond their specific case. How should we assess the legitimacy of strategic litigation? Building on Lafont's model of deliberative democracy and Klein's distinction
Svenja Ahlhaus
wiley +1 more source
ABSTRACT Introduction This study aimed to describe the development and implementation of an interprofessional education (IPE) course in caring for older people for dental and nursing students and to investigate its impact on their perceptions of IPE and interprofessional collaborative practice (IPCP).
Marianna Mantzorou +5 more
wiley +1 more source
Abstract In an increasingly technology‐driven world, this study examined how communication design students can critically and creatively master advanced digital tools to craft immersive storytelling experiences, drawing upon an ‘analogue’ mindset. While immersive experiences are often associated with XR technologies, true immersion transcends the ...
Eleonora D'Ascenzi +2 more
wiley +1 more source

