Results 141 to 150 of about 82,239 (329)

A Real‐Time Multi‐Scale Neural Representation for Complex Surface Reflectance

open access: yesComputer Graphics Forum, EarlyView.
Abstract Recent machine learning methods have significantly advanced the state of the art in the classic problem of representing surface appearance over angle, space, and scale. The models tend, however, to be relatively heavy compared to traditional fixed‐function representations, making real‐time application challenging.
Heikki Timonen   +2 more
wiley   +1 more source

The CUDA implementation of the method of lines for the curvature dependent flows [PDF]

open access: green, 2011
Tomáš Oberhuber   +2 more
openalex  

A Semi‐Analytical Energy Model for Particle‐Based Fluid Simulation Involving Complex Moving Boundaries

open access: yesComputer Graphics Forum, EarlyView.
Abstract While semi‐analytical boundary handling techniques have proven effective for modeling particle‐based fluid‐solid interactions, they can become unstable when applied to mesh boundaries undergoing dynamic motion or featuring complex, sharp geometries.
Junyuan Liu   +5 more
wiley   +1 more source

Variable‐Rate Texture Compression: Real‐Time Rendering with JPEG

open access: yesComputer Graphics Forum, EarlyView.
Abstract Although variable‐rate compressed image formats such as JPEG are widely used to efficiently encode images, they have not found their way into real‐time rendering due to special requirements such as random access to individual texels. In this paper, we investigate the feasibility of variable‐rate texture compression on modern GPUs using the ...
Elias Kristmann   +2 more
wiley   +1 more source

Rendimiento y análisis energético en formación de haz con GPGPU-Sim

open access: yesRevista de I + D Tecnológico, 2016
Las unidades de procesamiento gráfico (GPU) se utilizan actualmente en una amplia gama de aplicaciones científicas y comerciales. Estos son de las primeras plataformas de energía eficientes y asequibles para el procesamiento de datos en paralelo.
Rafael Alejandro Vejarano, Jeong-Gun Lee
doaj  

Neural Local Inter‐reflection Modeling for Garment Fold Rendering

open access: yesComputer Graphics Forum, EarlyView.
Abstract Realistic garment rendering requires simulating complex multi‐bounce light paths within intricate fold geometries. In these regions, conventional path tracing is computationally expensive as light becomes trapped, necessitating high bounce counts for convergence.
Jooeun Son   +4 more
wiley   +1 more source

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