Results 181 to 190 of about 12,807,890 (251)
Abstract Active learning strategies enhance medical education by fostering self‐directed learning, communication, and problem‐solving skills. The paper puzzle, a game‐based learning approach, provides an engaging way to reinforce anatomical knowledge and promote collaboration.
Ricardo Tello‐Mendoza +6 more
wiley +1 more source
Verbatim theater: A transformative approach for bringing research to life
Abstract Traditional methods of research translation within the scientific and health professions community are typically quite narrow, often focusing on written textual outputs and conference presentations. Considering translation approaches for our research findings and ‘who’ and ‘what’ we are trying to influence is worthy of alternative approaches ...
Janeane Dart, Gabrielle Brand
wiley +1 more source
A gamified resource for learning anatomy terminology aids retention
Abstract A card game, “Hold your Nerve,” was developed to aid memorization of anatomy terminology in small‐group learning formats. Each of the 719 cards consisted of an anatomical term and its definition. To play, a student blindly holds a card so as to block the definition but display the term to the group, who must provide verbal/physical clues to ...
Eva M. Sweeney +3 more
wiley +1 more source
Abstract Active learning strategies, particularly game‐based learning (GBL), have been shown to enhance student engagement and knowledge acquisition across various educational contexts. This study investigates the impact of a GBL activity, “Medical Jargon,” for high school students learning anatomy and physiology while participating in the 2024 Summer ...
Andrew Bloh +4 more
wiley +1 more source
“A lot of it is about feel”: The promise of sensory ethnography for anatomical education research
Abstract Ethnographers have constructed rich accounts of cultural settings since the early nineteenth century. A new approach, sensory ethnography, holds great promise for Health Professions Education scholars in its incorporation of the senses, particularly regarding anatomical teaching and learning. In this article, we describe sensory ethnography as
Paula Cameron, Olga Kits, Anna MacLeod
wiley +1 more source
Abstract Engaging students and fostering interactions can be a challenge in large enrollment, foundational‐level, undergraduate anatomy classes. Despite the active learning environment of the anatomy laboratory, students often struggle to find study partners or even speak to fellow learners in a large classroom.
Kristin Stover +2 more
wiley +1 more source
Abstract Three‐dimensional visualization technologies (3DVTs) in anatomy education are popular as they offer a cost‐effective and accessible alternative to cadaveric specimens. However, the literature presents conflicting results regarding the effectiveness of 3DVTs in facilitating learning compared with traditional models.
H. C. Kristy Cheung +3 more
wiley +1 more source
Abstract Game‐based learning (GBL) is increasingly used in medical education to supplement traditional didactic learning methods. Adult learners in particular may benefit from GBL, given the autonomous and iterative nature of a well‐designed educational game.
Thomas J. Paddock, Erin P. Fillmore
wiley +1 more source
Curriculum to career: A qualitative study of pathologists' assistant graduates' experiences
Abstract The field of pathologists' assistants (PathAs) has evolved significantly, with formal education programs now playing a crucial role in professional training. This study explores the educational experiences of PathA graduates in Canada, focusing on how accredited programs prepare students for professional practice.
Leeying Lau, Jina J. Y. Kum
wiley +1 more source

