Results 261 to 270 of about 18,580,692 (312)
Some of the next articles are maybe not open access.

Designing educational material

2016 IEEE Global Engineering Education Conference (EDUCON), 2016
The appearance of MOOCs has boosted the creation of educational material for use in all possible contexts. However, this material is often created without much thought and without proper tools and methodologies. Much more attention should be placed on the design of educational material, since this is the basis for a successful learning experience.
Carlos Delgado Kloos   +5 more
openaire   +1 more source

Educational Game Design for Online Education

Computers in Human Behavior, 2008
The use of educational games in learning environments is an increasingly relevant trend. The motivational and immersive traits of game-based learning have been deeply studied in the literature, but the systematic design and implementation of educational games remain an elusive topic.
Ivan Martínez-Ortiz   +2 more
exaly   +3 more sources

On design of an educational robot

Proceedings. 1986 IEEE International Conference on Robotics and Automation, 1986
In this paper the description of an educational robot that has been designed and advanced in the Robotic Teaching and Research Laboratory at this university is given. Special emphases are made to describe a new three-pincer end-effector configuration that provides a high degree of versatility with its ability to conform to the shape of the object that ...
Stuart G. Stanley, Mansour Eslami
openaire   +2 more sources

Designers Designing Design Education

Journal of Architectural Education, 2014
Students in our schools today face challenges more complex and urgent than previous graduates. Globalization, climate change, and digital data tools have transformed the profession, and each of the...
openaire   +1 more source

Educational Design Research

2013
Educational design research is a genre of research in which the iterative development of solutions to practical and complex educational problems provides the setting for scientific inquiry. The solutions can be educational products, processes, programs, or policies.
McKenney, Susan, Reeves, Thomas C.
openaire   +2 more sources

Educational Videogame Design

2014 IEEE 14th International Conference on Advanced Learning Technologies, 2014
An educational videogame can be defined as a type of software that has a clear educational purpose and content, helping learners to fulfill learning tasks by having them engaged in games [1].
Miguel Nussbaum, Vagner de Sousa Beserra
openaire   +1 more source

Designing educational multimedia

1996
In recent years, a lot of research about the use of multimedia for instruction has been presented. Nevertheless, there is not a guide that structures the development process of educational materials. Therefore, the main goal of this paper is to provide a general framework for multimedia designers which covers all the aspects from the instructional idea
Sonia Lara, María José Pérez-Luque
openaire   +2 more sources

Education for Industrial Design

Nature, 1964
MR. HUTCHISON sees only my pessimism and neglects my modest optimism. I did write that “the student designers are now finding that their absolute standards are within hailing distance of those of reasonably large sections of the public”.
openaire   +1 more source

Educating the Global Designer

2004
Distributed design teams place a far heavier reliance on communication and collaboration than conventional collocated teams and as a consequence require design team members to acquire and develop an enhanced collaborative skill set. Given that distributed design teams are likely to remain as a dominant feature of product development for the foreseeable
Ion, W.J.   +4 more
openaire   +2 more sources

Design principles for educational software

Proceedings of the Conference on Computer Support for Collaborative Learning Foundations for a CSCL Community - CSCL '02, 2002
This interactive session at CSCL 2002 will present, and add to our ongoing study of design principles for educational technology. We are seeking to capture key findings of the field using a three-level framework, including these interlinked components: educational goals, design principles, and software features.
Yael Kali   +4 more
openaire   +2 more sources

Home - About - Disclaimer - Privacy