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Designers' Experience on the Cloud

Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017
This research started with a case study of Adobe DW. Based on it, a questionnaire was devised and distributed to thousand designers featured on Behance. Following were semi-structured interviews with subjects from different fields of design. Their experiences depend on the manner of use or "strip of activity" of various Cloud based tools.
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Designing Learning Experiences

RadioGraphics, 2007
Creation of significant learning experiences follows basic steps of instructional design related to situational factors, goals and objectives, feedback and evaluation methods, teaching and learning activities, alignment of the preceding elements, and course evaluation. Goals should reflect what students will learn at the end of the course and what will
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Mechanism Design Experiments

2008
Mechanism design is the art of designing institutions that align individual incentives with overall social goals. Mechanism design theory was initiated by Hurwicz (1972) and is surveyed in Groves and Ledyard (1987). To bridge the gap between a theoretical mechanism and an actual economic process that solves fundamental social problems, it is important ...
Yan Chen, John O. Ledyard
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Experimenting with a design experiment

2012
The design experiment is an experimental research method that aims to help design and further develop new (policy) instruments. For the development of a set of guidelines for the facilitation of citizens’ initiatives by local governments, we are experimenting with this method.
Bakker, Judith, Denters, Bas
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Sketching and Experience Design

2005
Among others, Hummels, Djajadiningrat and Overbeeke (Knowing, Doing and Feeling: Communication with your Digital Products. Interdisziplinares Kolleg Kognitions und Neurowissenschaften, Gunne am Mohnesee, March 2-9 2001, 289-308.), have expressed the notion that the real product of design is the resultant “context for experience” rather than the object ...
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Designing simulation experiments

Proceedings of the 31st conference on Winter simulation Simulation---a bridge to the future - WSC '99, 1999
This tutorial introduces some of the ideas, issues, challenges, solutions, and opportunities in deciding how to experiment with a simulation model to learn about its behavior. Careful planning, or designing, of simulation experiments is generally a great help, saving time and effort by providing efficient ways to estimate the effects of changes in the ...
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Designing for movement experience

CHI '11 Extended Abstracts on Human Factors in Computing Systems, 2011
The contribution of the phenomenological aspects of movement to the construction of user experience is relatively unknown. A better understanding of the characteristics of movement experience has the potential to transform the quality of interaction and to assist in the development of alternative interaction methods for ubiquitous and tangible ...
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Designing for experiences

Proceedings of the 6th conference on Designing Interactive systems, 2006
Studies which I carried out recently of users of digital music players revealed that the element of randomness plays a role in influencing the user experience (UX). Apart from being generally positive, some users even report rich experiences such as serendipity. I propose a longitudinal study to further explicate the phenomena.
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De novo design of protein structure and function with RFdiffusion

Nature, 2023
Joseph Watson   +2 more
exaly  

De novo protein design by deep network hallucination

Nature, 2021
Cameron M Chow, Alex Kang, David Baker
exaly  

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