Results 261 to 270 of about 3,979,734 (303)
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Sketching and Experience Design

2005
Among others, Hummels, Djajadiningrat and Overbeeke (Knowing, Doing and Feeling: Communication with your Digital Products. Interdisziplinares Kolleg Kognitions und Neurowissenschaften, Gunne am Mohnesee, March 2-9 2001, 289-308.), have expressed the notion that the real product of design is the resultant “context for experience” rather than the object ...
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Designing for movement experience

CHI '11 Extended Abstracts on Human Factors in Computing Systems, 2011
The contribution of the phenomenological aspects of movement to the construction of user experience is relatively unknown. A better understanding of the characteristics of movement experience has the potential to transform the quality of interaction and to assist in the development of alternative interaction methods for ubiquitous and tangible ...
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Mechanism Design Experiments

2008
Mechanism design is the art of designing institutions that align individual incentives with overall social goals. Mechanism design theory was initiated by Hurwicz (1972) and is surveyed in Groves and Ledyard (1987). To bridge the gap between a theoretical mechanism and an actual economic process that solves fundamental social problems, it is important ...
Yan Chen, John O. Ledyard
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Designing for experiences

Proceedings of the 6th conference on Designing Interactive systems, 2006
Studies which I carried out recently of users of digital music players revealed that the element of randomness plays a role in influencing the user experience (UX). Apart from being generally positive, some users even report rich experiences such as serendipity. I propose a longitudinal study to further explicate the phenomena.
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De novo design of protein structure and function with RFdiffusion

Nature, 2023
Nathaniel R Bennett   +2 more
exaly  

Design of Experiments

2010
C. Yuangyai, H.B. Nembhard
openaire   +1 more source

Design and Analysis of Experiments

2007
This chapter is primarily devoted to experiments that compare 2 treatments with respect to an outcome measure. Six design scenarios are discussed: (a) completely randomized designs (treatments are assigned completely at random); (b) randomized block designs (experimental units are subdivided into blocks of like subjects, with one subject in each block ...
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Design of experiments

2015
Kandethody M. Ramachandran   +1 more
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Experiments: Design and Analysis.

Journal of the Royal Statistical Society. Series A (General), 1978
P. Sprent, J. A. John, M. H. Quenouille
openaire   +1 more source

Genome design of hybrid potato

Cell, 2021
Chunzhi Zhang, Yanhui Zhu, Dawei Li
exaly  

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