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Effects of spatio-temporal features of Komorebi dappled light on human responses
Zhang Z, Ren G, Andersen M.
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Proceedings of the 13th international conference on Software engineering - ICSE '08, 2008
In computer science curricula the two areas programming and software engineering are usually separated. In programming students learn an object oriented language and then deepen their knowledge in other languages, algorithms and data structures. On the other hand software engineering starts with discussing processes and then addresses topics like ...
Denzler, Christoph, Gruntz, Dominik
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In computer science curricula the two areas programming and software engineering are usually separated. In programming students learn an object oriented language and then deepen their knowledge in other languages, algorithms and data structures. On the other hand software engineering starts with discussing processes and then addresses topics like ...
Denzler, Christoph, Gruntz, Dominik
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Proceedings of the 2006 conference on Pattern languages of programs, 2006
The application of a design pattern in an industrial context is frequently a much more involved task than is described the pattern description itself. In this experience paper we report on a number of problems encountered in the application of several common patterns in commercial software systems.
Mel Ó Cinnéide, Paddy Fagan
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The application of a design pattern in an industrial context is frequently a much more involved task than is described the pattern description itself. In this experience paper we report on a number of problems encountered in the application of several common patterns in commercial software systems.
Mel Ó Cinnéide, Paddy Fagan
+4 more sources
Design patterns applied for game design patterns
2016 17th IEEE/ACIS International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing (SNPD), 2016We analyzed common game design patterns such as enemy, weapon, communication, and creative control as well as social interaction and explored design patterns that are applicable to these game design patterns. The reusability, maintainability, and quality of game development are supposed to be improved and game development is able to adapt to constant ...
Junfeng Qu, Yinglei Song, Yong Wei
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ACM SIGCSE Bulletin, 1998
The field of software patterns has seen an explosion in interest in the last three years. Work to date has been on the recognition, cataloging, and finding of patterns with little attention to the use of patterns, especially by students and practitioners not well-versed in object-oriented technologies.
Owen Astrachan +3 more
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The field of software patterns has seen an explosion in interest in the last three years. Work to date has been on the recognition, cataloging, and finding of patterns with little attention to the use of patterns, especially by students and practitioners not well-versed in object-oriented technologies.
Owen Astrachan +3 more
openaire +1 more source
2007
Design Verification Patterns are formal specifications that define the semantics of design patterns. For each design pattern, the corresponding verification pattern give a set of proof obligations. They must be discharged for a correct implementation of the pattern.
Knudsen, John +2 more
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Design Verification Patterns are formal specifications that define the semantics of design patterns. For each design pattern, the corresponding verification pattern give a set of proof obligations. They must be discharged for a correct implementation of the pattern.
Knudsen, John +2 more
openaire +2 more sources

