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Towards a Design Model for Things in Agents of Things

Proceedings of the International Conference on Internet of things and Cloud Computing, 2016
The Internet of Things (IoT) is poised to augment the Internet by enabling machine to machine (M2M) communication. However, the machines, or 'things' lack of self-reasoning capability limits their potential applications in other value-added services. Consequently, we introduce the concept of Agents of Things (AoT) as an extension to the IoT, in which ...
Anas M. Mzahm   +3 more
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Things Making Things: Designing the Internet of Reinvented Things

IEEE Pervasive Computing, 2018
Design has long been human-centered, but with data technology things too can become part of the design and innovation process.
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Designing the "Things" of the IoT

Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction, 2015
Building objects that question implicit assumptions of common systems can help to reframe technological artifacts. This work builds on an inexpensive prototyping platform that augments everyday objects in minimal ways as an early move towards engaging with the Internet of Things as a site for contestation in interaction design.
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Designing 'Things' for the Internet of Things

SSRN Electronic Journal, 2016
The “Internet of Things”, or IoT, is a new vision for the Internet, where the internet comes to include not only computers but also objects of everyday life. It is a challenge to objects and systems design and it is much more a concept than a new technology. A design approach is required to project new objects and new systems, including complex systems.
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Ideas of Things

Companion Publication of the 2019 on Designing Interactive Systems Conference 2019 Companion, 2019
This paper presents a first glance at the IOT Design Kit, a modular set of design tools that was assembled to help creative teams in the early phases of internet-of-things product design and development. The IoT Design Kit focuses on the practitioner's point of view and can support teams in defining, exploring, crystallising and selecting network ...
De Roeck, Dries   +4 more
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Design patterns for the industrial Internet of Things

2018 14th IEEE International Workshop on Factory Communication Systems (WFCS), 2018
The Internet of Things (IoT) is a vast collection of interconnected sensors, devices, and services that share data and information over the Internet with the objective of leveraging multiple information sources to optimize related systems. The technologies associated with the IoT have significantly improved the quality of many existing applications by ...
Gedare Bloom (1)   +4 more
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Motorola's Experiences in Designing the Internet of Things

International Journal of Ambient Computing and Intelligence, 2009
The Internet of Things will enable connectivity for virtually any physical object that potentially offers a message, and will affect every aspect of life and business. This article looks at the concepts and technologies in three application areas that Motorola is contributing to now and in the coming years.
Andreas Schaller, Katrin Mueller
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Designing for the internet of things

CHI '14 Extended Abstracts on Human Factors in Computing Systems, 2014
The Internet of Things (IoT) offers fertile ground to consider the nature of electronic prototyping, especially in building systems from the lowest level. While constructing artifacts to interact directly with everyday materials and contexts, we've found it important to approach the IoT from the very lowest levels of hardware to avoid both abstracting ...
Tom Jenkins, Ian Bogost
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Design guidelines for the internet of things

Proceedings of the 15th Ergo'IA "Ergonomie Et Informatique Avancé" Conference on - Ergo'IA '16, 2016
New concepts are constantly emerging. Among them the Internet of Things (IOT) has been firstly defined in 1999 by Kevin Ashton about objects network related by RFID, and published in [1] in 2009. IOT is connected to the big data, the Industry 4.0 and many others research domains.
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Designing Things

2014
When and why did the turntable morph from playback device to musical instrument? Why have mobile phones evolved changeable skins? How many meanings can one attach to such mundane things as tennis balls? The answers to such questions illustrate this provocative book, which examines the cultural meanings of things and the role of designers in their ...
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