Virtual Reality and Gamification for Assessing Technical Aptitude, Cognitive Abilities, and Personality Characteristics in Surgical Residency Selection: Validation Study. [PDF]
Gazit N, Ben-Gal G, Eliashar R.
europepmc +1 more source
This article reviews the current state of bioinspired soft robotics. The article discusses soft actuators, soft sensors, materials selection, and control methods used in bioinspired soft robotics. It also highlights the challenges and future prospects of this field.
Abhirup Sarker +2 more
wiley +1 more source
Abstract Early childhood has increasingly been acknowledged as a vital time for all children. Inclusive and quality education is part of the United Nations Sustainable Development Goals, with the further specification that all children have access to quality pre‐primary education.
Laura H. V. Wright +8 more
wiley +1 more source
Situating problematic gaming and psychotic-like experiences in the adolescent landscape of affordances: A cohort study. [PDF]
Paquin V +5 more
europepmc +1 more source
Large Language Model‐Based Chatbots in Higher Education
The use of large language models (LLMs) in higher education can facilitate personalized learning experiences, advance asynchronized learning, and support instructors, students, and researchers across diverse fields. The development of regulations and guidelines that address ethical and legal issues is essential to ensure safe and responsible adaptation
Defne Yigci +4 more
wiley +1 more source
Make it fun but keep it simple: EEG reveals the impact of easy yet engaging games for stroke rehabilitation. [PDF]
Cardis R +6 more
europepmc +1 more source
Dimensions of the AI Divide: Digital Inequality and Psychological Consequences
ABSTRACT Artificial intelligence (AI) has become a foundational component of contemporary social, economic, and political life. Yet, the ways in which AI reshapes patterns of exclusion beyond questions of access and technical capability remain insufficiently theorized.
Christos Papaioannou
wiley +1 more source
Evolutionary game analysis of emergency medical supply production capacity reserves in nonprofit organizations: A theoretical perspective. [PDF]
Xiao H, Luo G, Wang Y, Shuang H, Li B.
europepmc +1 more source
ABSTRACT Generative AI is radically transforming how creative authorship is understood, attributed, and governed across the world’s cultural and creative industries. As AI systems increasingly produce outputs that organisations and audiences recognise as creative, foundational assumptions about who authors creative work, who receives credit for it, and
Ololade A. Shonubi
wiley +1 more source
A Randomized Proof-of-Concept Study of Gamified Rhythmic Training in Autistic Children. [PDF]
Jamey K +5 more
europepmc +1 more source

