Results 61 to 70 of about 941,614 (305)
Abstract The emergence of generative artificial intelligence (GenAI) is reshaping the research landscape and carries significant implications for Digital Humanities (DH), a field long intertwined with computational methods and technologies. This study examines how DH scholars are adopting and critically evaluating GenAI in their research. Drawing on an
Rongqian Ma, Meredith Dedema, Andrew Cox
wiley +1 more source
Today, with the development of digital illustration methods and the internet communication channels that publish them, there is a noticeable increase in the use of ancient pagan motifs.
Bayram Bozhüyük
doaj +1 more source
Exploring methodological innovation in the social sciences: the body in digital environments and the arts [PDF]
In this paper we examine methodological innovation in the social sciences through a focus on researching the body in digital environments. There are two strands to our argument as to why this is a useful site to explore methodological innovation in the ...
Jewitt, C, Price, S, Xambo, A
core +1 more source
Education Through Digital Art About Art [PDF]
Abstract Four schools’ environments have been selected where paraphrases in art is a common denominator as a choice during secondary school. In this study, comparisons are made between digitally produced paraphrases, hand made paraphrases and blended production.
Anders Marner, Hans Örtegren
openaire +1 more source
Immersive reality capabilities of relieving hiraeth
Abstract Understanding how immersive experiences foster a sense of presence sufficient to rival real‐world experiences remains an open research area. Prior work has largely examined episodic memory recall in simulated environments, but less is known about how immersive technologies can reconnect individuals with personal memories.
Erica Mi, Fred Fonseca
wiley +1 more source
The word Glitch is an English word that originated from the Yiddish word Glitch which means "slippery place" that used by immigrants from West Germany in America in the 1940s to indicate an error, and then by the 1950s the term was used by electrical ...
Prof.dr. Atef Mohamed Naguib +2 more
doaj +1 more source
Education and Practice of the Creative Arts in the Age of Digital Technology
“The creative arts” describes a wide range of arts in the humanities, comprising music, fine arts, and theatre arts, all of which deal with human creativity from various psycho-motor activities.
Tolu Owoaje
doaj +1 more source
Activism as education in and through the youth climate justice movement
Abstract Young people worldwide are increasingly participating in a global movement for climate justice, yet to date, little research has examined how youth climate justice activists conceive of and experience activism as education. The present study used in‐depth, semi‐structured interviews with 16 US climate justice activists (aged 15–17) to address ...
Carlie D. Trott
wiley +1 more source
Chris Howlett - "Flashbacks" [PDF]
This is a review of Brisbane artist Christopher Howlett's 2009 exhibitions at Metro Arts and the Brisbane Town Hall. The review discusses the artist's use of 'modding' and other digital hacking strategies to explore the ethical dimensions of topics ...
Pennings, Mark W.
core +1 more source
Abstract This study explores the multifaceted dynamics of student sentiment towards artificial intelligence (AI)‐based education by integrating sentiment analysis techniques with statistical methods, including Monte Carlo simulations and decision tree modelling, alongside qualitative grounded theory analysis.
Volkan Duran +2 more
wiley +1 more source

