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Cognitive Load Approach to Digital Comics Creation: A Student-Centered Learning Case
The use of comics and their creation is an especially promising tool to enable students to construct new knowledge. Comics have already been adopted in many applied sciences disciplines, as the combination of text and images has been recognized as a ...
Dimitris Apostolou, Gerasimos Linardatos
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After Malaysia has amended the eligible voting age in this country, the literacy in politics among teenagers is regarded as significant matter. This is due to the concern that the future of the country is at the hands of this group of voters as they became the largest proportion of voters in Malaysia.
Johari, Nor Farizah +7 more
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SITUATING CHARACTER BASED LEARNING OF ANTI-CORRUPTION THROUGH DIGITAL COMICS IN TEACHING ENGLISH
The study described how the character based-learning of anti-corruption was situated in the English classroom by utilizing and creating digital comics in the Indonesian EFL context.
YULI ASTUTI HASANAH
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With, Against or Beyond Print? Digital Comics in Search of a Specific Status
What are digital comics? The answers to this question are diverse and often contradictory. Since digital comics were first published in the 1990s, it has not always been possible to gather them under a common denominator, apart from what already defines (
Côme Martin
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Using EPUB 3 and the open web platform for enhanced presentation and machine-understandable metadata for digital comics [PDF]
Various methods are needed to extract information from current (digital) comics. Furthermore, the use of different (proprietary) formats by comic distribution platforms causes an overhead for authors.
De Neve, Wesley +7 more
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Application of Interactive Digital Comics Directing for Comics Frame-Manner [PDF]
It devides that a comic book is based on paper and the other one is serviced through the medium of internet. Each one called conventional form of comic book and digital one. Currently digital comics are published on the various portals and WEB sites and they become one of the comic media and service.
Chee-Hoon Kim, Young Hur
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Paradoxes of Innovation in French Digital Comics
The word ‘innovative’ and its lexical field of novelty are often used to market digital comics. This obsession with everything new implies a specific link to the past.
Julien Baudry
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Playing with the dead:transmedia narratives and the Walking Dead games [PDF]
This chapter discusses the theory and practice of transmedia narratives within the storyworld created by Robert Kirkman, Tony Moore and Charlie Adlard’s comics series The Walking Dead.
Austin, Hailey, Donald, Iain
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Writing About Comics and Copyright [PDF]
Academics who research and write about the visual world often complain about the way in which copyright law can hinder their scholarly endeavours, and with good reason.
Deazley, Ronan, Mathis, Jason
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Using Comics as a Media Literacy Tool for Marginalised Groups: The Case of Athens Comics Library
Comics and graphic novels not only have the power to narrate the stories of superheroes, but they also have the superpower to transfer knowledge. Using pictures and images is a great means to overcome cultural or language barriers and, at the same time ...
Lida Tsene
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