Results 31 to 40 of about 3,006,481 (330)

Pengembangan Profesionalisme Guru Melalui Pelatihan Komik Digital dengan Canva for Education

open access: yesDinamisia, 2022
The purpose of the service activity is to provide insight and improve the professionalism of teachers in Central Java in making interesting and interactive teaching materials for students, especially in making digital comics with the Canva for Education ...
Hevy Risqi Maharani   +5 more
doaj   +1 more source

PENGEMBANGAN KOMIK DIGITAL SAHABAT BELAJAR AKHLAK “SABELAK” SEBAGAI MEDIA PEMBELAJARAN PAI DI SD KELAS II

open access: yesFashluna, 2022
This research was conducted to determine the effect of digital comic learning media in learning Islamic Religious Education in grade II Elementary School. This research method is Design & Development (D&D).
Nisa Khoerunajah   +3 more
doaj   +1 more source

Digital Comics as Learning Media to Improve Students’ Vocabulary Mastery

open access: yesJELLE : Journal Of English Literature, Linguistic, and Education
Digital comics as learning media are greatly required for students’ vocabulary mastery. The purposes of this research are: (1) to figure out the implementation of digital comics used as learning media for students’ vocabulary mastery; (2) to find out the
Fatchurachman Al Farissi   +2 more
semanticscholar   +3 more sources

Remediation processes and reading protocols : a genealogy of digital comics

open access: yes, 2023
This article attempts to unpack the complexity of digital comics by quickly reconstructing their salient evolutionary lines, contextualizing them within the broader media landscape and discussing the directions they are prominently developing.
Di Paola, LorenzoUGent8020045250849740095874510000-0002-1141-7640b56f86a5-790a-11ee-8a17-ce251b7598db   +1 more
core   +2 more sources

Interacting with comics in digital spaces: Exploration into the intersection between interaction design and digital comics

open access: yes, 2020
Comics have been around for centuries and have had different culturalmeanings depending on era, genre and country. Toward the end of the 20thcentury and the start of the 21st century, we experienced the rise of theinternet as well as the normalization of home computers and with that,comics also started inhabiting the digital space.
Stenberg, Lucas
openaire   +2 more sources

SITUATING CHARACTER BASED LEARNING OF ANTI-CORRUPTION THROUGH DIGITAL COMICS IN TEACHING ENGLISH

open access: yesJournal of English Teaching and Linguistics, 2021
The study described how the character based-learning of anti-corruption was situated in the English classroom by utilizing and creating digital comics in the Indonesian EFL context.
YULI ASTUTI HASANAH
doaj   +1 more source

With, Against or Beyond Print? Digital Comics in Search of a Specific Status

open access: yesThe Comics Grid: Journal of Comics Scholarship, 2017
What are digital comics? The answers to this question are diverse and often contradictory. Since digital comics were first published in the 1990s, it has not always been possible to gather them under a common denominator, apart from what already defines (
Côme Martin
doaj   +2 more sources

Balak. About Digital Comics [PDF]

open access: yes, 2018
L’œuvre About Digital Comics est un diaporama en langue anglaise mis en ligne par le dessinateur français Balak ; il sera ensuite traduit en français. Il fait partie d’une série de diaporamas réalisés par l’auteur sur le même thème entre 2009 et 2012. La
Baudry, Julien
openaire   +2 more sources

GLBTQ content in comics/graphic novels for teens [PDF]

open access: yes, 2007
Purpose – This paper aims to provide an historical perspective and current guidance for youth librarians collecting graphic novels for teens. Design/methodology/approach – The paper provides a brief review of the historical issues involved with ...
Devon Greyson, Greyson, Devon
core   +1 more source

Digital reconstruction of halftoned color comics [PDF]

open access: yesACM Transactions on Graphics, 2012
We introduce a method for automated conversion of scanned color comic books and graphical novels into a new high-fidelity rescalable digital representation. Since crisp black line artwork and lettering are the most important structural and stylistic elements in this important genre of color illustrations, our digitization process is geared towards ...
Johannes Kopf 0001, Dani Lischinski
openaire   +1 more source

Home - About - Disclaimer - Privacy