Results 11 to 20 of about 1,251 (258)

Cognitive Load Approach to Digital Comics Creation: A Student-Centered Learning Case

open access: yesApplied Sciences, 2023
The use of comics and their creation is an especially promising tool to enable students to construct new knowledge. Comics have already been adopted in many applied sciences disciplines, as the combination of text and images has been recognized as a ...
Dimitris Apostolou, Gerasimos Linardatos
doaj   +3 more sources

Digital reconstruction of halftoned color comics [PDF]

open access: yesACM Transactions on Graphics, 2012
We introduce a method for automated conversion of scanned color comic books and graphical novels into a new high-fidelity rescalable digital representation. Since crisp black line artwork and lettering are the most important structural and stylistic elements in this important genre of color illustrations, our digitization process is geared towards ...
Johannes Kopf, Dani Lischinski
exaly   +2 more sources

Application of Interactive Digital Comics Directing for Comics Frame-Manner [PDF]

open access: yesThe Journal of the Korea Contents Association, 2008
It devides that a comic book is based on paper and the other one is serviced through the medium of internet. Each one called conventional form of comic book and digital one. Currently digital comics are published on the various portals and WEB sites and they become one of the comic media and service.
Chee-Hoon Kim, Young Hur
exaly   +2 more sources

Comics as Heritage: Theorizing Digital Futures of Vernacular Expression

open access: yesHeritage
This paper investigates digital comics—particularly webcomics and webtoons—as emerging forms of cultural heritage, analyzing their exponential global influence alongside the limitations of traditional heritage frameworks in systematically preserving them.
Ilan Manouach, Anna Foka
doaj   +3 more sources

Timing Agency in Digital Comics : Focused on Multimedia Comics

open access: yesCartoon and Animation Studies, 2012
Comic book readers have respectively different reading speed and this means that time in comics is translated by readers` view. The authors arrange panels and gutters to control time, but time recognition in comics depends on the readers and generally it is the readers` role. On the contrary, the phenomenon having occurred by infinite canvas varied the
exaly   +3 more sources

Contextual role of architectural background images in digital comics

open access: yesARSNET, 2023
This research aims to determine the role of architectural background images in digital comics and their proportional contribution to the overall reading interest.
Anissa Febrina   +2 more
doaj   +1 more source

Comment la bande dessinée nativement numérique influence le champ de la bande dessinée papier

open access: yesComicalités, 2022
Analysing the phenomenon of comics blogs in the late 2000s, Sébastien Rouquette states that despite their institutional, media and audience success, the digital transition of comics has had only a limited impact on the book industry (2009: 119).
Gaëlle Kovaliv
doaj   +1 more source

Digital Comics as A Media in EFL Reading Classrooms

open access: yesAl-Ishlah: Jurnal Pendidikan, 2021
This study aims to determine student perceptions of Digital Comics as a learning media in senior high school in Surakarta. The design of this study used a survey with a questionnaire given to 80 students of class XI randomly.
Atika Diyah Saputri   +2 more
doaj   +1 more source

Pengembangan Profesionalisme Guru Melalui Pelatihan Komik Digital dengan Canva for Education

open access: yesDinamisia, 2022
The purpose of the service activity is to provide insight and improve the professionalism of teachers in Central Java in making interesting and interactive teaching materials for students, especially in making digital comics with the Canva for Education ...
Hevy Risqi Maharani   +5 more
doaj   +1 more source

PENGEMBANGAN KOMIK DIGITAL SAHABAT BELAJAR AKHLAK “SABELAK” SEBAGAI MEDIA PEMBELAJARAN PAI DI SD KELAS II

open access: yesFashluna, 2022
This research was conducted to determine the effect of digital comic learning media in learning Islamic Religious Education in grade II Elementary School. This research method is Design & Development (D&D).
Nisa Khoerunajah   +3 more
doaj   +1 more source

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