Results 251 to 260 of about 2,992,879 (335)
Beyond social media users and game players: patterns of digital media use and their association with personality traits. [PDF]
Stojković I +4 more
europepmc +1 more source
ABSTRACT It is a moral imperative to conduct the consent process in a way that is understandable, engaging and meaningful for children. This underscores the necessity of obtaining consent through age‐ and culturally appropriate methods and content. Using qualitative, participatory visual research methods, this study aimed to gather feedback on a visual
Negin Zamani +6 more
wiley +1 more source
Are We Moving Too Fast?: Representation of Speed in Static Images. [PDF]
Hacımusaoğlu I, Cohn N.
europepmc +1 more source
ABSTRACT Civically and politically participating children and teens encounter contrasting societal beliefs about their identities and actions. Some portray them as heroes, others as naive or rebellious; some celebrate their efforts, while others dismiss or diminish them.
Markéta Supa +3 more
wiley +1 more source
Whose game is it anyway? Palworld and the new frontier of intellectual property in eSports. [PDF]
Vargas-Chaves I +3 more
europepmc +1 more source
Pivotal Yet Peripheral: Youth Work's Role in Mental Health Support
ABSTRACT This article explores how youth workers provide initial mental health support (IMHS) to young people in selected local authorities across Scotland and England. In the context of rising youth mental health needs and overstretched mental health services, youth workers are increasingly called upon for support. Drawing on qualitative research with
Andie Reynolds, Alison Ní Charraighe
wiley +1 more source
Nursing rights in comics: educational technological innovation report. [PDF]
Santos OV +5 more
europepmc +1 more source

