Results 191 to 200 of about 3,975 (291)
Abstract According to Nietzsche, “In every real [adult], a child is hidden that wants to play.” In everyday life, playfulness and competition can make routine or dull tasks more engaging and can offer educators opportunities to engage a learner in a more entertaining or interactive manner.
Judi Laprade
wiley +1 more source
Gaming disorder in the ICD-11: the state of the game. [PDF]
Musetti A +3 more
europepmc +1 more source
Investigation of Factors Affecting Digital Game Addiction in 10-14 Age Group Children
Funda Güler +3 more
openalex +2 more sources
Blended and digital approaches in histology and pathology teaching: A scoping review
Abstract Histology and pathology education is evolving, driven by the integration of digital microscopy with other technological advances. Gaining insight into the impact of this transition, while understanding the perspectives of both students and educators, is important for improving teaching practices. This includes mapping teaching methods, digital
Eleonora Nava +3 more
wiley +1 more source
Moral panic and gaming disorder: focused on the mediation role of negative attitudes toward digital games. [PDF]
Lee SJ, Kim SY, Ferguson CJ, Jeong EJ.
europepmc +1 more source
Production of 3D printed biomodels of the canine brain for veterinary neuroanatomy teaching
Abstract Teaching neuroanatomy presents multiple challenges to both students and teachers, as it is a subject with highly dense content that commonly causes the development of aversion by students, a phenomenon referred to as “neurophobia,” which has been documented in human and veterinary medicine students.
João Victor Barbosa Tenório Fireman +1 more
wiley +1 more source
How addiction fuels innovation: a mixed-methods study on the psychological trade-offs of digital labor in gig economy. [PDF]
Liu B, Liu V, He K, Ou J.
europepmc +1 more source
Abstract This ethnographic study explores vehicle residents' information practices in the United States (US). Vehicle residents are people whose primary means of housing is a vehicle. This work builds on previous research encompassing transitions and fractured (information) landscapes. Using fractured information landscapes as the theoretical framework,
Kaitlin E. Montague
wiley +1 more source
Aim Problem‐based learning (PBL) is an established approach in medical, nursing, pharmacy and veterinary medicine education. This study describes the implementation and aims to evaluate the use of non‐linear slide decks as a method to deliver PBL as individualized student assessments within pharmacology education. This approach, originally developed in
Wendy R. Francis +2 more
wiley +1 more source

